silver wind
Member
simply put, I wanna create a new character IN-GAME,
then add it to the party.
*when you start the game, the actor does not exist in the data base.
I made a script which duplicates Aluxes, give it new states & add it to the party. and.. somehow it works XD. so my Q:
1.what's the difference between $data_actors and $game_actors ?
2. about ID's: the new character will use ID bigger than the maximum value
- will this cause bugs?
-can I increase the maximum in-game?
3.why must I be so damn original? T.T
and.. last one:
4. if I had a method that receives enemy-ID, and creates an actor,
it'll be inside Game_Actor. so, how can I use it without a Game_Actor object?
can I have 2 initialize methods in ruby?
then add it to the party.
*when you start the game, the actor does not exist in the data base.
I have a game where enemies can join your party. when this happens, I create a new actor with the enemy's states, and add it as party member. I can't create an actor for each enemy, cause there are 100+ enemies.
1.what's the difference between $data_actors and $game_actors ?
2. about ID's: the new character will use ID bigger than the maximum value
- will this cause bugs?
-can I increase the maximum in-game?
3.why must I be so damn original? T.T
and.. last one:
4. if I had a method that receives enemy-ID, and creates an actor,
it'll be inside Game_Actor. so, how can I use it without a Game_Actor object?
can I have 2 initialize methods in ruby?