Inside the deep dungeon, the monsters wait, ready to unleash their attack.
It is up to you and your companion to enter the dungeon and fight for life.
Will you answer the call?
This is Dungeons: Critical Hit, which is an expansion/reboot of the original Dungeons that's still somwhere in the Project Forum.
- Features:
•Robust Class System, with over 20 classes to chose and level up
•Detailed Ability Mechanics, with at fifteen to a class
•Randomly Generated Maps, for added variety in your dungeon
•Three Different Difficulties - Simple, Normal and Impossible
•New Abilities - Introducing a weather system that affects battles
•Two gameplay modes - Story Mode and Classic Mode
•Item Crafting in Story Mode
•A (Mostly) Original Soundtrack
Classic Mode doesn't have one. Story Mode, on the other hand...
Tragedy has been striking the small town of Cryll. Ever since a group of mysterious strangers moved into the village, people have been disappearing from their homes. A geologist on one of his expeditions discovers that these strangers are actually cultists of an old sect thought to have died out years ago. Believing that this cult is responsible for the killings ("ritual sacrifice", the geologist terms it), he convinces the local guard to put up bounties for any cultist captured dead or alive. Most members retreat into ancient places of worship and lock themselves off.
A month passed, and no progress has been made in the endeavor. The populace are either not convinced due to lack of evidence or motivated enough due to lack of reward to go fight the cultists. The bounty gets more lucrative; people are still disappearing. The geologist thinks to himself that he will try this bounty hunting after one last expedition. He goes off to Foggy Cave, where he finds a young boy collapsed on the ground after a fight with a monster. The geologist rescues the boy, who has come from miles away following a rumor of treasure, and gives him a home in Cryll. He convinces the boy to join him on his bounty hunting, and an adventure unfolds. Only a few questions plague the group:
Are the cultists really responsible for the disappearances?
And if not...who is?
Tragedy has been striking the small town of Cryll. Ever since a group of mysterious strangers moved into the village, people have been disappearing from their homes. A geologist on one of his expeditions discovers that these strangers are actually cultists of an old sect thought to have died out years ago. Believing that this cult is responsible for the killings ("ritual sacrifice", the geologist terms it), he convinces the local guard to put up bounties for any cultist captured dead or alive. Most members retreat into ancient places of worship and lock themselves off.
A month passed, and no progress has been made in the endeavor. The populace are either not convinced due to lack of evidence or motivated enough due to lack of reward to go fight the cultists. The bounty gets more lucrative; people are still disappearing. The geologist thinks to himself that he will try this bounty hunting after one last expedition. He goes off to Foggy Cave, where he finds a young boy collapsed on the ground after a fight with a monster. The geologist rescues the boy, who has come from miles away following a rumor of treasure, and gives him a home in Cryll. He convinces the boy to join him on his bounty hunting, and an adventure unfolds. Only a few questions plague the group:
Are the cultists really responsible for the disappearances?
And if not...who is?
Classes:
Red text denotes a class new to this expansion.
- Freelancer
- Warrior
- Wizard
- Paladin
- Duskblade
- Brawler
- Rogue
- Priest
- Lancer
- Hunter
- Druid
- Hexblade
- Psion
- Shaman
- Warlock
- Minstrel
- Dragon
- Gladiator
- Beserker
- Eidolon
- Geomancer
Here's just a few of the tracks composed for Dungeons: Critical Hit!:
Main Theme
Foggy Cave
Foggy Depths
Beacon of the Gods