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Dungeon.Sec

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Introduction


The creation of Dungeon.Sec (Dungeon Security) was inspired by a few things. First Iv always been a bit of a human rights Hacktivist (cough) I mean Activist :) Second I really, really love the the movie V for Vendetta if you have never seen it you really should it tells such a powerful story. And third I really wanted to make some kind of a tribute to Anonymous for all the good that they have done in this world, and continue to do. With 100 events I just hope it's a start.

You will play as an Anonymous member of an elite security team known as Dungeon.Sec. Your objective will be to hack your way through the evil, and corrupt governments underground dungeon security system in the shortest time possible all while trying to stay alive.

This game is a dungeon, puzzle, platformer containing 8 levels of of non stop edge of your seat intense fun! Each level is timed, if you die the timer for that level will reset but that time you played until death will be added on to your total game time so don't die :D




Game Controls


Use your arrow keys to move around, press Z to jump, and P to pause.




Screen Shots


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Conclusion


For me entering this contest was all just for fun :) And a lot of fun I have had :D I also learned a lot, this was my first platformer. I wouldn't have ever thought it possible to make an 8 level game in less than 3 weeks using only 99 events before I entered this contest. I also got to meet some very nice people here in the proses I just wish I would have had more time to chat. But now that I am finished I guess there is plenty of time for that :D Anyway, I want to wish everyone entered the best of luck! I can't wait to play all your games :D :D :D



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So without further ado I am proud to present my official contest entry.


Dungeon.Sec


Play it now!




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Read all about the beginning of this project here!

After one week of creating graphics, sound effects, searching for music, and piecing it all together creating a few levels. I think I have finally come up with my game concept.

My Game "Dungeon Security" or Dungeon.Sec for short, the official name might change. Will be a dungeon, puzzle, platform where you play as a anonymous member of an elite security team known as Dungeon.Sec. Your objective will be to hack your way through the evil, and corrupt governments underground dungeon security system in the best time possible all while trying to stay alive.

So far I have completed three levels, and started on my forth. Here is a screen shot of the easiest level so far:

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I have used up 56 events so far getting to level 4. I originally wanted to make this a 10 level game but I might not be able to accomplish this with only 100 events so it might be a little smaller. Maybe if it is aloud after the contest to sell, and build onto our competition entries with Construct 2's Standard Edition this could be my free or light version of the game :D

What I am planing on doing form this point on is finishing level 4, creating level 5. Then adding some kind of timer, and cookies to store your level times in your browser. Then create some start, score, and credits pages. After that if there is enough time, and room left I will create more levels, and work on enhancing my graphics. Maybe I will have to go back through my game to see if I can strip some events out to make room for some more levels.

Anyway, I was a little intimidated going into this competition because of all the great games that have already been entered. But for me this is all just for fun :D

Good luck to everyone entered in this fun yet challenging competition :D



I give permission for this game to be uploaded to an arcade at HBGames.org
 
Of all the games I saw here so far, yours is the only one that immediately made me think "this looks like fun!" Not because it's a better concept than the rest, but because it's immediately explaining what there is to do. Makes me wanna jump those platforms right away :)
Additional praise goes to the V / Anonymous fella... very nicely rendered and very recognizeable - not bad for that sprite size!
 
Hi Wink,
Just one word: WOW. And playing as an Anonymous in order to hack governments underground dungeon security system. Just brillant!
I looking forward to play this. I hope the 100 events limitation won't be a problem. Keep up! :thumb:
 
Well today was just an all around disappointing day :(

I spent the whole day building a timer for my game so that there could be timed levels. Well the timer works good but it took 17 events to build, and my game has taken up 65 events so far. That is 82 events used up, and I would still need more events than I have left to make the timer work with each level correctly not to mention I still need to build start, credits pages.

So after thinking about it now for a while. I think my game is pretty fun to play the way it is without a timer so I'm going to keep it simple, and get rid of the timer. This will give me the room I need to add more fun levels to play.

If we are aloud to build onto, and sell our games after the contest this will be my light or free version. Then I could always add the timer to the paid version with the option to play it like it is now with non timed levels.

Anyway this was the progression, and regression of my game development today.
 
Wink":35bqu4yv said:
Well today was just an all around disappointing day :(

I spent the whole day building a timer for my game so that there could be timed levels. Well the timer works good but it took 17 events to build, and my game has taken up 65 events so far. That is 82 events used up, and I would still need more events than I have left to make the timer work with each level correctly not to mention I still need to build start, credits pages.

I'm betting there's ways to re-"write" things to use less events. Did you know you can re-use event-sheets with different layouts? (Just in case you're duplicating things between levels.)

Oh, and I like the concept. Instantly recognizable, but different. (Now if you can just add in the subtleties of all the issues surrounding Anon., like if you bumped into someone that blamed you for something horrible, and another anon. that was just being mean to people for the lulz and... :)
 
Wink":3hmj8kx9 said:
I spent the whole day building a timer for my game so that there could be timed levels. Well the timer works good but it took 17 events to build

I am in awe that you got a timer to work via 17 events. If it's just a "standard" countdown timer, there is a system variable called "wallclocktime" that you might be interested in...

Link to manual: http://www.scirra.com/manual/126/system-expressions (In the "Time" section...it's basically a counter of how many seconds the game has been running.)

If it helps, awesome, if it doesn't - it was well intentioned. :)

CF
 
@Scandalon Yes I'm hoping that I can find some more ways to re-write things to use less events. Iv already found a few buy grouping. And yes I have been re-using my event sheets I have all of my re-usable events on one event sheet that Iv been including in all my levels then just adding what I need to each level. I guess the game I wanted to build is just to big. I will go through it again though, and see what I can get rid of without loosing the fun factor.

Thank you for the compliment :) And the idea of adding in the subtleties of all the issues surrounding Anon. I was thinking of somehow trying to incorporate some of these subliminally into the background graphics since I have used up so many events already.




@CrayFlail Thank you :) The 17 events made a count up timer like a stop watch. I wanted to use this as a scoring system for my game. It would have timed how long it took you to get through each level, and posted your results on another page above an open door representing a completed level. Also it would have added up your total game completion playing time, and posted it onto a top high score page. But this is something that would take up way to many events.

The time expression was part of my timer. But thank you for your help, and link it is much appreciated :) Usually nobody ever tries to help me. Thanks again :D





As far as my progress is going. Yesterday I finished level 5, and today I started to work on my start page. Here is a screen shot of what I got so far:

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Now I just have to finish it, and create my credits, and game info pages. Then try to figure out some kind of simple scoring system since the timer idea is not an option anymore.
 

Tuna

Awesome Bro

I really love your title screen, and the level design looks really neat! What are you doing to make your project stand out from every other platformer?
 
Hey wink, this looks like a really fun puzzle platformer. Awesome job. Can't wait to see it in action.

For scoring perhaps you could just make something that reduces a variable that already equals 1,000 by 1 every second of the level and then you just total up all the levels.
 
Yeah, I was thinking the same thing... why use 17 events for whatever timer when you can just increment a variable and use that. From the looks of it, your levels are more a matter of seconds than minutes (which is good), so there's no reason to convert that variable in a HH:MM:ss format either, but can just be used as they are.
If you're really trying to make a highscore based game, you might increment it every 1/100th second, and use float(TimeVariable/100) as the output to get split seconds for maximum accuracy :thumb: (I always liked split-second based challenges way more than second-based ones...)
Chances are you have an every-tick event right now anyway, so it won't even cost you a single event but the global variable ;)
 
@Tuna Thank you for your kind comments :) I really wasn't aware that my project was standing out from every other platformer. I hope that it is in a good way. lol :D

@So fist Thank you :) And that is a really good idea for a game like this. I will play around with it, and see what I can come up with. That shouldn't take much more than a few events :D

@BlueScope I really don't know what I was thinking with the 17 events timer. It was HH:MM:SS:MM. lol And thank you for that great idea :D I will play around with that one also, and see which works best with this game.



Well today I took Scandalon's advice, and whet back through every part of my game to see if I could re-write things to use less events. And I managed to gain back 14 more events! :D :D :D It was a lot of work but I managed to keep the same game mechanics without sacrificing anything :D So thank you Scandalon!

Now thanks to So fist, and BlueScope's suggestions I should be able to add some kind of light scoring system, and hopefully have enough room left for an extra level or two :D

Thank you to everyone who has helped me :)
 
Wow! That was a lot of work :D lol

I just finished my game :D Also I just finished beautifying my game's thread I even added a pixel Scarlet Carson at the bottom :)

And I added HYPE!

I hope you all enjoy playing my game as much as I have enjoyed making it :)

It is best played with Google Chrome for maximum performance.

Well now I'm off to the "SUBMIT ENTRIES HERE" thread.

Good luck to everyone that entered!
 

Tuna

Awesome Bro

Very neat! I ended up with a final score of 728. The fireworks were very much appreciated. :|:

Some constructive criticism: Boy, this game sure is difficult! I haven't been this frustrated with a platformer since Dizzy the Adventurer on the NES!
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I could see the difficulty of it limiting your audience, so I would keep that in mind. I was very impressed with the graphics and audio, (I'm assuming the graphics were custom made.) Great job with that! Animations were very fluid, though I didn't find the character's movement a bit unresponsive at times, which didn't help with the game's difficulty. Despite all of my pains, however, the ending animation was rather satisfying, so I supposed that made it all worth it.

Overall, very nice job!
 
Thank you very much for the kind complements Tuna :)

I guess when you are making the game you can mess up a little on the difficulty level if you are the only one testing it. But thank you for CC. I will have to find some game testers next time :)

And yes all the graphics, and animation were custom made by me. I made them as I needed them.

Thanks again for the feed back I think you were the first person to play my game :D
 
Don't have time to finish it, but I'll be coming back to it soon. Got the key in level two, so not very far, but love it. Waaaaahhhhh waaaahhhh waaaaaaaaaaaaa waaaahhhhhhhhhhhhhhhhhh. Hilarious.

CF
 
Awesome graphics and I like the concept, but is it just me or is level 1 too hard? >_< It took me 7 tries to finish level 1 and 2 to finish level 2!
 
@CrayFlail Thank you :)

@valkyriegames Thank you :) Earlier in the games development level 1 was easier to play but I thought it was two easy. It just didn't seem to flow with the rest of the game. Maybe after the judging is completed, and the contest is over I could switch level 1, and level 2 around. Thank you for the feedback though this is something I didn't notice during the games development.
 
Aaaaugh this is so hard!!!! The first level, anyway. The platforms all feel a little ... slippery.
Not necessarily a bad thing though. I always suck at these sorts of games, naturally :x (despite liking them)
 

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