I have an even more updated version in my beta (see Trickster's signature) that allows you to have more than 1 drop, and dynamic drops that work with the dynamic enemies system. What it does is allows you to assign different drops at different levels. Woot!
I don't have a problem modifing my script to be non-SDK, I just don't like doing it. I did it one way that works the best ; I don't want to redo it because someone can't use it. I just don't want to see stuff like:
#=========================
# ** Equipment Skills
# By Duong_44
# I fxd sEph's Bugs, and now it's all mine
#=========================
# <insert lack of script heading not here>
#=========================
#=========================
# ** Equipment_Skills
# By Duong_44
#=========================
module Equipment_Skills
<insert all my work here>
end
#=========================
# ** Window_Item
# By Duong_44
#=========================
class Window_Item
<insert all my work here>
end
#=========================
# ** Scene_Battle
# By Duong_44
#=========================
class Scene_Battle
<insert all my work here>
<insert not-a-fix, but worked for his game here>
end
Don't laugh, because I have seen it before. I am not the type to whine about credit, but I have seen almost exactly this somewhere else. It is rather annoying. Someone changing a few pixels on a sprite is not orginal ; adding some text on a image you found on google that you are claiming is your own is not orginal ; "fixing" a bug in a script is not original. I am done with that rant. Sorry.
* Adds making a converting SDK tutorial to list of things to do *