Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

DoubleX RMMZ Plugin Command Lines

DoubleX

Just a nameless weakling
Member

Purpose
Lets you use plugin commands in the RMMV styles by typing them as scripts

Introduction
1. The RMMZ editor has changed the plugin command from entering a single line of string command to selecting plugin commands among all plugins having plugin commands
2. With this plugin, those preferring the RMMV plugin command can replicate this style in RMMZ by typing plugin command as a script

Video
http://www.youtube.com/watch?v=9Cro1e_uQBI
http://www.youtube.com/watch?v=r9g4S8yuiRU

Games using this plugin
None so far

Todo
Code:
 

 *      1. Lets you type plugin commands with names having spaces

 

Parameters
Code:
 

 * @param pluginFileCmds

 * @type struct<PluginFileCmd>[]

 * @desc Sets the list of plugin commands to be called in RMMV ways

 * This being empty means all plugin commands to be that way

 * @default []

 *

 * @param newPluginFileCmds

 * @type struct<NewPluginFileCmd>[]

 * @desc Sets list of new plugin commands to be called in RMMV way

 * They're existing ones with some argument value already set

 * @default []

 

RMMV Style Plugin Command Lines Info
Code:
 

 *    1. General form

 *       cmdName argName1 argName2 argName3 argNameI argNameN

 *       E.g.:

 *       - If the plugin command has its command name as abcdefg and arguments

 *         as h, i, j and k, then the RMMV style plugin command line is

 *         abcdefg h i j k

 *    2. (v1.02a+)pluginFileCmds

 *       - If there's only a small number of plugin commands among all enabled

 *         plugins, then whether the parameter pluginFileCmds should be filled

 *         doesn't matter much

 *       - If there's a large number of plugin commands among all enabled

 *         plugins, but only a small number of them being used in the RMMV

 *         styles, then pluginFileCmds should be filled with all those plugin

 *         commands, or the time needed for this plugin to load such a large

 *         number of plugin commands automatically upon game start can lead to

 *         a long game starting time

 *       - If there's a large number of plugin commands among all enabled

 *         plugins, and most of them being used in the RMMV styles, then I'm

 *         afraid that this plugin won't be able to give you a nice option

 *    3.(v1.02a+) newPluginFileCmds

 *       - Its 1st application is to let you type less, thus making using

 *         plugin commands in the RMMV styles to be even more effective and

 *         efficient

 *       - Its 2nd application is to let you use plugin commands with

 *         different argument values given on 2 different timings, without the

 *         need of game variables to store them, even though you'll have to

 *         redefine the new plugin commands on the 1st timing

 *       - Its 3rd application is to resolve plugin command name collisions

 *         among different plugins

 

Script Calls
Code:
 

 *      1. $gameSystem.setNewPluginCmd(pluginFilename, newCmdName, origCmdName, argNameVals)

 *         - Sets the new plugin command with name newCmdName as that with

 *           name origCmdName but with argument values already set by

 *           argNameVals, and origCmdName is the one in plugin with filename

 *           pluginFilename

 *         - argNameVals is an Object with argument names as keys and values

 *           of those arguments already set in newCmdName as values

 *         - E.g.:

 *           $gameSystem.setNewPluginCmd("DoubleX RMMZ Skill Item Cooldown", "ssicA1", "setSkillItemCooldown", {

 *               side: "actor",

 *               label: 1

 *           }) sets the new plugin command with name ssicA1 as that with name

 *           setSkillItemCooldown of plugin with filename

 *           DoubleX RMMZ Skill Item Cooldown but with the side and label

 *           argument values already set as "actor" and 1 respectively

 

Author Notes
Code:
 

 *      1. If a plugin command's inputted as a script call, it must only take

 *         exactly 1 line for that plugin command

 *      2. Multiple plugin commands, each taking 1 line, can be inputted into

 *         the same script box in the editor, but do note that the size of

 *         that script box's limited so don't type too many plugin commands in

 *         the same script box in the editor

 *      3. If multiple plugin commands have the same name, the one having a

 *         highest ordering in pluginFileCmds will be used(or if

 *         pluginFileCmds is empty, the one from the plugin with the highest

 *         ordering will be used)

 *         (Search tag: First_In_Duplicate_Plugin_Cmds)

 *      4. If script calls and plugin commands are mixed in the same script

 *         box in the editor, script calls separated by plugin commands there

 *         will be called separately

 *         E.g.:

 *         - The following contents in the same script box in the editor

 *           scriptLine1

 *           scriptLine2

 *           pluginCommandLine1

 *           scriptLine3

 *           scriptLine4

 *           Will cause the scripts combined from scriptLine1 and scriptLine2

 *           to be a separate script call from the script call of the scripts

 *           combined from scriptLine3 and scriptLine4

 

Plugins:
1. DoubleX RMMZ Enhanced Codebase
Abilities:
1. Basic knowledge on what RMMV plugin command does in general on the user level

Terms Of Use
Code:
 

*      1. Commercial use's always allowed and crediting me's always optional.

*      2. You shall keep this plugin's Plugin Info part's contents intact.

*      3. You shalln't claim that this plugin's written by anyone other than

*         DoubleX or my aliases. I always reserve the right to deny you from

*         using any of my plugins anymore if you've violated this.

*      4. If you repost this plugin directly(rather than just linking back),

*         you shall inform me of these direct repostings. I always reserve

*         the right to request you to edit those direct repostings.

*      5. CC BY 4.0, except those conflicting with any of the above, applies

*         to this plugin, unless you've my permissions not needing follow so.

*      6. I always reserve the right to deny you from using this plugin

*         anymore if you've violated any of the above.

 

Contributors
Code:
 

*      Authors:

*      1. DoubleX

*      Plugin Development Collaborators:

*      - None So Far

*      Bug Reporters:

*      - None So Far

*      Compatibility Issue Raisers:

*      - None So Far

*      Feature Requesters:

*      - None So Far

 

Changelog
Code:
 

 *      { codebase: "1.1.0", plugin: "v1.03b" }(2020 Nov 27 GMT 0400):

 *      1. You no longer have to edit the value of

 *         DoubleX_RMMZ.Plugin_Command_Lines.PLUGIN_NAME when changing this

 *         plugin file name

 *      { codebase: "1.0.2", plugin: "v1.02a" }(2020 Sep 14 GMT 0700):

 *      1. Lets you use text instead of command for plugin command names

 *      2. Lets you use text instead of arg for plugin command argument names

 *      3. Plugin command name collisions across plugins will no longer exist

 *         if newPluginFileCmds is used wisely

 *      4. Explained some applications of newPluginFileCmds

 *      5. Renamed pluginCmds into pluginFileCmds

 *      6. Renamed newPluginCmds into newPluginFileCmds

 *      7. Increased the effectiveness and efficiency when reading plugin

 *         commands from the plugin file contents

 *      8. THIS UPDATE IS A BREAKING CHANGE ON THE PARAMETERS IN THE PLUGIN

 *         MANAGER

 *      { codebase: "1.0.0", plugin: "v1.01a" }(2020 Sep 11 GMT 1400):

 *      1. Lets you make some new plugin commands as existing ones with some

 *         argument values already set

 *      2. Fixed the bug to load even inactive plugins and those not in the

 *         plugin manager when the parameter pluginCmds is empty

*      { codebase: "1.0.0", plugin: "v1.00a" }(2020 Sep 4 GMT 0600):

*      1. 1st version of this plugin finished

 

Download Link
Demo Link
 

DoubleX

Just a nameless weakling
Member

Updates
{ codebase: "1.0.0", plugin: "v1.01a" }(2020 Sep 11 GMT 1400):
1. Lets you make some new plugin commands as existing ones with some argument values already set
2. Fixed the bug to load even inactive plugins and those not in the plugin manager when the parameter pluginCmds is empty
http://www.youtube.com/watch?v=r9g4S8yuiRU
 

DoubleX

Just a nameless weakling
Member

Updates
Code:
 

 *      { codebase: "1.0.2", plugin: "v1.02a" }(2020 Sep 14 GMT 0700):

 *      1. Lets you use text instead of command for plugin command names

 *      2. Lets you use text instead of arg for plugin command argument names

 *      3. Plugin command name collisions across plugins will no longer exist

 *         if newPluginFileCmds is used wisely

 *      4. Explained some applications of newPluginFileCmds

 *      5. Renamed pluginCmds into pluginFileCmds

 *      6. Renamed newPluginCmds into newPluginFileCmds

 *      7. Increased the effectiveness and efficiency when reading plugin

 *         commands from the plugin file contents

 *      8. THIS UPDATE IS A BREAKING CHANGE ON THE PARAMETERS IN THE PLUGIN

 *         MANAGER

 
 

DoubleX

Just a nameless weakling
Member

Updates
Code:
 

 *      { codebase: "1.1.0", plugin: "v1.03b" }(2020 Nov 27 GMT 0400):

 *      1. You no longer have to edit the value of

 *         DoubleX_RMMZ.Plugin_Command_Lines.PLUGIN_NAME when changing this

 *         plugin file name

 
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top