Purpose
Lets you set skills/items to need turns to charge before using
Games using this plugin
None so far
Introduction
Parameters
Notetags
Plugin Calls
Video
http://www.youtube.com/watch?v=uYnDbV0qgBM
Prerequisites
Abilities:
1. Nothing special for most ordinary use cases
2. Little RMMV plugin development proficiency to fully utilize this
Instructions
Terms Of Use
Changelog
Download Link
DoubleX RMMV Item Charge
Lets you set skills/items to need turns to charge before using
Games using this plugin
None so far
Introduction
Code:
* Suppose a battler has n action slots(that battler can input n actions
* in a single turn), and suppose that battler has inputted n actions,
* each needing xi turns to be charged, where 1 <= i <= n, then that
* battler will behave as follows:
* 1. At turn y, that battler has inputted the aforementioned n actions
* 2. At turn y + x1, that battler will execute the 1st inputted action
* 3. At turn y + x1 + x2, that battler will execute the 2nd inputted
* action
* 4. At turn y + x1 + x2 + x3, that battler will execute the 3rd
* inputted action
* 5. At turn y + x1 + x2 + x3 + ... + xi, where 1 <= i <= n, that
* battler will execute the ith action
* 6. At turn y + x1 + x2 + x3 + ... + xn, that battler will execute the
* nth action
* 7. At turn y + x1 + x2 + x3 + ... + xn + 1, that battler will become
* able to input actions again
* If the ith action that's not executed yet is the 1st one needing
* charging, the battler speed will only take the first (i - 1)th
* actions' speeds into account
* Item charging's ignored by forced actions
Parameters
Code:
* @param isEnabled
* @desc Sets whether this plugin will be enabled
* It'll be stored as a boolean, and will be regarded as true if and only
* if it's true
* Don't change this during the same battle unless you really know what
* you're truly foing
* E.g.: Setting isEnabled as false will disable this plugin
* @default true
*
* @param textColor
* @desc Sets the text color of the text showing the number of turns needed to
* charge the skill/item on the skill/item window
* It'll be stored as a Number
* Don't change this when it's shown to ensure proper text displays
* E.g.: Setting textColor as 31 will set the text color of the text
* showing the number of turns needed to charge the skill/item on
* the skill/item window as 31
* @default 30
Notetags
Code:
* # Skill/Item Notetags:
* 1. <item charge: turns>
* - Sets the number of turns needed to charge the skill/item before
* using it as turns
* - E.g.:
* <item charge: 1> will set the number of turns needed to charge
* the skill/item before using it as 1
* - Only the 1st notetag will be used
Plugin Calls
Code:
* # Configuration manipulations
* 1. $gameSystem.itemCharge.param
* - Returns the stored value of param listed in the plugin manager
* - E.g.:
* $gameSystem.itemCharge.textColor will return the stored value of
* parameter textColor shown on the plugin manager
* 2. $gameSystem.itemCharge.param = val
* - Sets the stored value of param listed in plugin manager as val
* - E.g.:
* $gameSystem.itemCharge.isEnabled = false will set the stored
* value of parameter isEnabled shown on the plugin manager as false
* - All $gameSystem.itemCharge.param changes will be saved
* # Skill/Item notetag manipulations
* 1. meta.itemCharge
* - Returns the <item charge: turns> notetag value turns as a Number
* - E.g.:
* $dataSkills[1].meta.itemCharge will return the
* <item charge: turns> notetag value of skill with id 1
* 2. meta.itemCharge = turns
* - Sets the <item charge: turns> notetag value turns as a Number
* - E.g.:
* $dataItems[2].meta.itemCharge = 0 will set the
* <item charge: turns> notetag value of item with id 2 as 0
* - All meta.itemCharge changes can be saved if
* DoubleX RMMV Dynamic Data is used
Video
http://www.youtube.com/watch?v=uYnDbV0qgBM
Prerequisites
Abilities:
1. Nothing special for most ordinary use cases
2. Little RMMV plugin development proficiency to fully utilize this
Instructions
Code:
* The skill/item window charging turn display can be problematic if the
* number of turn's 1000 or above
* The default plugin file name is DoubleX RMMV Item Charge v100a
* If you want to change that, you must edit the value of
* DoubleX_RMMV.Item_Charge_File, which must be done via opening this plugin
* js file directly
Terms Of Use
Code:
* 1. Commercial use's always allowed and crediting me's always optional.
* 2. You shall keep this plugin's Plugin Info part's contents intact.
* 3. You shalln't claim that this plugin's written by anyone other than
* DoubleX or my aliases. I always reserve the right to deny you from
* using any of my plugins anymore if you've violated this.
* 4. CC BY 4.0, except those conflicting with any of the above, applies
* to this plugin, unless you've my permissions not needing follow so.
* 5. I always reserve the right to deny you from using this plugin
* anymore if you've violated any of the above.
Changelog
Code:
* v1.00a(GMT 0800 28-8-2016):
* 1. 1st version of this plugin finished
Download Link
DoubleX RMMV Item Charge