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Doppleganger Script

I am using the RTAB battle system by Minkoff/DerVVulfman. What I'm looking for is a script that enables an actor to make duplicate copies of himself in battle. These copies will have all his skills, but the player will not be able to control them. Their actions are automatic.

After a certain amount of turns, the copies will disappear. Or if an enemy attacks the original actor.

I know this can be done with battle events, but that would mean having to place a switch in every battle party, not to mention the fact being limited to the amount of battlers. So, I want to avoid that route.

The amount of dopplegangers that appear may be infinite, or limited. That doesn't matter. I at least want the actor to have the ability to summon two or three as decoys.

If anyone is interested in this, or needs more information, please let me know. Thank you very much for your help.
 
Woof... didn't know you had a request here...

Sorry, M.

Well, I'll eMail you a few ideas. But in the meantime, instead of adding events to each TROOP to remove the clones..., use this:
Base Battle Events Version: 1
http://hometown.aol.com/Der%20VVulfman/ ... SCRIPT.PNG[/IMG]http://hometown.aol.com/Der%20VVulfman/Files/RMXP/RMXP-ORG/Forum_Icons/FORUMS.PNG[/IMG]
by sandgolem (06-27-2006)
This adds the battle events from one troop into all the other troops you fight whenever a switch is off. Can potentially save a lot of time & lower memory reqs if you have a lot of events you'd want in each and keep copy/pasting, especially with more complex systems via eventing.​
This way, you can edit all the Troops... en masse.
 

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