As many of you know now, I am making a zombie shooting game called Last Man's Stand (see signature) that uses my own evented battle system. You can't have a shooting game without blood effects. I am requesting a script that splatters blood behind the character/enemy when they are hit. I know that this can be done with events (and I know that it has been done before), but I want the blood splatters to stay where they are for a few minutes, before they fade away. I already have a blood characterset to use:
http://img362.imageshack.us/img362/4027 ... od1lt8.png[/img]
(not mine)
Let me explain how I would like it to work:
You shoot the enemy (or the enemy bites you) and one of those blood tiles appear one tile behind the enemy. It then stays there for about 1 and a half minutes, before it slowly starts to fade away. It should be so blood stains continue to appear everytime you shoot the enemy. The battle system is already made, so it would be perfect if a blood splatter could appear every time you called the script:
$game = blood.new
or something like that. But if that is asking to much, just the system will be fine.
Thanks.
http://img362.imageshack.us/img362/4027 ... od1lt8.png[/img]
(not mine)
Let me explain how I would like it to work:
You shoot the enemy (or the enemy bites you) and one of those blood tiles appear one tile behind the enemy. It then stays there for about 1 and a half minutes, before it slowly starts to fade away. It should be so blood stains continue to appear everytime you shoot the enemy. The battle system is already made, so it would be perfect if a blood splatter could appear every time you called the script:
$game = blood.new
or something like that. But if that is asking to much, just the system will be fine.
Thanks.