NOTE: If this is in the wrong place please move it mods. Thanks in advance :cheers:
Anyways the question I have in general pertains to RMXP mapping.
I'm curious as to map making and what people think about in terms of size.
Would bigger maps be a plus or would smaller sections be better and easier to handle for the player?
Because I've yet to decide if I want to have giant maps or just smaller sections of the map. While trying to weigh the pro's and cons of having bigger maps vs smaller ones.
Pros of bigger maps:
-Get more area covered and makes the game seem more fluid I guess?
-Won't have to worry about the game breaking off for a brief second while it transfers taking away from the action
Cons of bigger maps
-More chance for mapping errorrs to occur.
-Having to put more into areas as to not make them seem "barren"
-Cut corners here and there.
-Lag may be a serious factor. Thats why I hesitate when making big maps because I think that lag will occur. I haven't tested it just thought it.
-And for like fetch kinda quests you'd have to travel all over this large area getting confused as to where to go. But same applies to smaller sections as well just broken up bits of travelling.
Pros of smaller maps:
-Able to breathe more life into the area because its smaller and allows for more focus on it
-Mapping errors are probably less likely to occur and/or be caught easier.
Cons of smaller maps:
-Over-crowding being the main thing.
-Maybe the lag would increase because of so many events being placed so close to one another
-Having to set up transfers as well as taking away from the action because it would have to switch maps instead of it just being there.
I'm trying to keep in mind that this is a city that I'm making but I figured that the people playing my game [[whenever it releases]] would have a preferrence. So I ask you Rmxp which do you prefer?
Bigger maps over smaller ones or smaller sections over one big section?
Anyways the question I have in general pertains to RMXP mapping.
I'm curious as to map making and what people think about in terms of size.
Would bigger maps be a plus or would smaller sections be better and easier to handle for the player?
Because I've yet to decide if I want to have giant maps or just smaller sections of the map. While trying to weigh the pro's and cons of having bigger maps vs smaller ones.
Pros of bigger maps:
-Get more area covered and makes the game seem more fluid I guess?
-Won't have to worry about the game breaking off for a brief second while it transfers taking away from the action
Cons of bigger maps
-More chance for mapping errorrs to occur.
-Having to put more into areas as to not make them seem "barren"
-Cut corners here and there.
-Lag may be a serious factor. Thats why I hesitate when making big maps because I think that lag will occur. I haven't tested it just thought it.
-And for like fetch kinda quests you'd have to travel all over this large area getting confused as to where to go. But same applies to smaller sections as well just broken up bits of travelling.
Pros of smaller maps:
-Able to breathe more life into the area because its smaller and allows for more focus on it
-Mapping errors are probably less likely to occur and/or be caught easier.
Cons of smaller maps:
-Over-crowding being the main thing.
-Maybe the lag would increase because of so many events being placed so close to one another
-Having to set up transfers as well as taking away from the action because it would have to switch maps instead of it just being there.
I'm trying to keep in mind that this is a city that I'm making but I figured that the people playing my game [[whenever it releases]] would have a preferrence. So I ask you Rmxp which do you prefer?
Bigger maps over smaller ones or smaller sections over one big section?