battlestar_caprica
Member
I had a general question about the amount of scripts in a project... When adding a lot of custom scripts and features to your game, it can be hard to keep track of the scripts so i think many people (including myself) divide the scripts in similar ways to this;
Scene_Debug
(Blank Script)
Custom Battle System
HP/SP Animated Bars
(Blank Script)
Day/Night System
(Blank Script)
Main
etc. etc.
My question is, will these blank scripts have any affect on the game size/lag/loading time or anything else for that matter?
Thanks for your time,
Roman Melnik
Scene_Debug
(Blank Script)
Custom Battle System
HP/SP Animated Bars
(Blank Script)
Day/Night System
(Blank Script)
Main
etc. etc.
My question is, will these blank scripts have any affect on the game size/lag/loading time or anything else for that matter?
Thanks for your time,
Roman Melnik