Hi Everyone!
As I was going through my old posts (got bored, started looking) I had a look at one of my earlier ideas, D3D in RMXP.
Could it be possible (either through a DLL or some other method) to take a screenshot of the game screen, for example, and place it on to a 3d sphere in game as a material?
Perhaps not even D3D, any 3d engine (openGL?) would suffice.
Could anyone be able to help me on this matter, and perhaps help me with a script for inclusion of a 3d engine DLL, taking a screenshot, generating a material from that screenshot, and calling functions from the 3d engine DLL to create a 3d sphere and apply the texture?
Thanks and good luck, soldiers!
As I was going through my old posts (got bored, started looking) I had a look at one of my earlier ideas, D3D in RMXP.
Could it be possible (either through a DLL or some other method) to take a screenshot of the game screen, for example, and place it on to a 3d sphere in game as a material?
Perhaps not even D3D, any 3d engine (openGL?) would suffice.
Could anyone be able to help me on this matter, and perhaps help me with a script for inclusion of a 3d engine DLL, taking a screenshot, generating a material from that screenshot, and calling functions from the 3d engine DLL to create a 3d sphere and apply the texture?
Thanks and good luck, soldiers!