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Different MACL

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Jereth

Member

Alright, I just posted something like this in another thread. But I'll post the whole thing here.

Two of the scripts I'm useing (Party Switcher by SephirothSpawn and Multi-Attack by Trickster). Both script demos come with a different of an MACL (Version 2 and 1.5 respectivly).

When both MACL's are installed, they create a stack error (stack level too deep). Removing the the MACL that came with either script causes the script to not work ( Party Switcher is disabled, Multi-Attack just crashes).

Is there one MACL standered that will work for both?
 

Jereth

Member

If I use 2.0 and remove 1.5, then Seph's Multi Damage, incuded in Trickersters Multi-Attack, causes a crash on line 125 from an undefined local variable. Make a new project and install both scripts and see for yourself whatit does.
 

Jereth

Member

So I installed it, and cameup with another error, but I tracked down the problem, I have two copies of Multiple Damages by SephirothSpawn, one from the Multi-Attack demo and one from the test bed, it doesn't define a variable and blah blah blah, so I delete one, but I'm not sure which one should go, since they are both versioned the same,with the same dates.

Here is the differences
Testbed
>>>>>>>>>>>>>>>
Multi-Attack Demo
Code:
# SephirothSpawn
# Version 1
# 2007-02-12
# SDK : Version 2.0, Parts 1 & 2
>>>>>>>>>>>>>>>>>>
# SephirothSpawn
# Version 1
# 2007-02-12
# SDK : Version 2.0, Part 1

Line 49
Code:
alias_method :seph_multidamage_rpgs_ud,   :update_damage
>>>>>>>>>>>>>>>>>>
alias_method :seph_multidamage_rpgs_updt, :update

Line 87
Code:
@_damages_delay_count = 6
>>>>>>>>>>>>>>>>>>
@_damages_delay_count = 8

As well, the update damage definition is named different in both.
I'm thinking the test is the best choice, sinceit says part 1&2, but which is the more recent of the two, so I have the one that will be updated in the future if an update is needed?
 
@Jereth - I believe the version found in the Multi-Attack demo is the most up-to date version. Seph really needs to keep up with version numbers :mad:

SephirothSpawn;226434 said:
There are many things in my test bed that aren't in the 2.0 MACL. Once I get back from vacation, my top priority are the SDK 2.3 and MACL 2.1. Then everything should be a little more organized.

Be sure to document your stuff :mad:

@Rue that question would be better directed towards me :P I manage MACL and yes it will be compatible with scripts that used the 1.5 version
 
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