Hello, all. After trying to create this script myself with a lack of success, I have concluded that I need the script anyway--even if I don't create it. But, basically, it's striaghtforward: when you die, instead of starting over again, you return to the last checkpoint you visited with nothing lost but the distance you've covered (i.e. with dungeons).
The way I did was, I made a hash called saves (first in scene_title and then in game_map). Then, when you activate a save point (an event, of course) it will push/replace the saves hash with the new contents. The saves hash was set up like this: {map_id => event_id}. By replacing, of course, you will never have more than one check point.
Anyways... in scene_gameover, it'll transport you to map_id and the character coordinates will be the same as the event_id's x and y coord's.
But as I said, I tried and failed. perhaps it's not so simple... or maybe I overdid it? And no. I don't want to do it with events.
The bottom line: can someone create this for me? I really need it.
script objective: die -> no gameover -> restart from checkpoint. got it?
The way I did was, I made a hash called saves (first in scene_title and then in game_map). Then, when you activate a save point (an event, of course) it will push/replace the saves hash with the new contents. The saves hash was set up like this: {map_id => event_id}. By replacing, of course, you will never have more than one check point.
Anyways... in scene_gameover, it'll transport you to map_id and the character coordinates will be the same as the event_id's x and y coord's.
But as I said, I tried and failed. perhaps it's not so simple... or maybe I overdid it? And no. I don't want to do it with events.
The bottom line: can someone create this for me? I really need it.
script objective: die -> no gameover -> restart from checkpoint. got it?