Kain Nobel
Member
How do I basically tell if the player/event is under a tile layer? Like for instance, they're walking under a tree or a scaffolding or whatever?
I've looked through a bunch of different sections like Sprite_Character, Spriteset_Map, Game_Character, Scene_Map, etc and found a couple things on $game_map.priorities, tile_id and even screen_z, I'm just not sure to piece them all together to determine if player/event is 'under something'...
I've looked through a bunch of different sections like Sprite_Character, Spriteset_Map, Game_Character, Scene_Map, etc and found a couple things on $game_map.priorities, tile_id and even screen_z, I'm just not sure to piece them all together to determine if player/event is 'under something'...