Kain Nobel
Member
I know within event systems, you can use conditionals to determine if 'this actor' is in party, if 'this actor' is equipped with 'whatever', etc... or even how to call an actor's information with a call script, ie $data_actor[1].*
I've even found this line $data_system.party_members
But what kind of syntax handles and stores information for an actor's party position exactly, and how would you modify it?
ie 0 is Aluxes, 1 is Basil, 2 is Gloria, 3 is Hilda, etc...
Now you don't want Aluxes as the party leader, you want to push Basil into the party leader position and place Aluxes in the back of the line... how do I get started on that?
Or better yet, what if I wanted to determine something like 'Aluxes' is in party position 1, 'Basil' targets 'Aluxes', 'Aluxes' was affected by 'Basil's' action... etc.
I'm gonna study some default RGSS and some custom party scripts and see if I can figure this out on my own, so hopefully I will figure this out before you post, but if not, thank you ahead of time for your consideration in helping me learn
I've even found this line $data_system.party_members
But what kind of syntax handles and stores information for an actor's party position exactly, and how would you modify it?
ie 0 is Aluxes, 1 is Basil, 2 is Gloria, 3 is Hilda, etc...
Now you don't want Aluxes as the party leader, you want to push Basil into the party leader position and place Aluxes in the back of the line... how do I get started on that?
Or better yet, what if I wanted to determine something like 'Aluxes' is in party position 1, 'Basil' targets 'Aluxes', 'Aluxes' was affected by 'Basil's' action... etc.
I'm gonna study some default RGSS and some custom party scripts and see if I can figure this out on my own, so hopefully I will figure this out before you post, but if not, thank you ahead of time for your consideration in helping me learn