DerVVulfman
Sponsor
That... is the question...
While the file_exists function/statement allows you to check on files in your game's project folder or in a folder/pathway specified in your filename, I haven't seen or heard of a RGSS method for checking the existance of files in the RTP itself.
Anyone got any clues on doing so? I really would like to know... for error checking routines.
While the file_exists function/statement allows you to check on files in your game's project folder or in a folder/pathway specified in your filename, I haven't seen or heard of a RGSS method for checking the existance of files in the RTP itself.
Anyone got any clues on doing so? I really would like to know... for error checking routines.