I need some advice on how to graphically present this game...lol
I originally had it one way, then talking to someone I decided on doing the side view Adventure Game style....however, talking with Tana a bit tonight I'm wondering if I should go back to my original idea (Possibly more work, possibly not....it depends)
The way it is now, about 40-50 had drawn/rendered backdrops. And then hand drawn/custome sprites for EVERY character in the game (Since it's a large than RMXP 640x400 screen.)
Now, the original idea was (possibly) a pseudo Isometric view (Slanted rooms, at a 45 degree angle and a cutsom tilesset for it OR a normal view like any other RPG. (Either way, a custom tileset would be needed as it's on a cruise ship and the sprites are larger than RTP) And then custom templates for the characters and NPCs, as well as the monsters.
So...I guess the question is which should I go with? It's more personal preference now, and if I'm gonna make an RMXP game i think I should make a more 'RPG-ish' game than Adventure...or maybe not.
Opinions greatly appreciated as I work more on the skeleton framework of the story.