On Friday afternoon, I had a sudden burst on inspiration. On irc I told Wumpi "hey, let's make a game this weekend". Teloch joined too. The first of these was Bazonga Quest I: The Serach for Bazgonga;s, and Wumpi followed with part one of Hand in Hand. I'm last (but I still beat the midnight deadline). This is mine:
Gaydads Interactive presents...
A Seattle Five production...
UNTITLED
Synopsis:
Elice is a young girl living in Kingdom City. Once day, she is visited by a man who claims that he is from the future. Elice learns that she is the only chance to save the Time Wanderers, and that she is the key to keeping the timeline intact.
The story followed Elice and her friends as they travel through time and unravel the mystery of the Day of Dust. Pretty straightforward.
Characters:
Elice is the hero of the story (she can be renamed as you like). She is the fourteen-year-old daughter of Waldner, and as such possesses the ability to be a Time Wanderer. In the vein of classic RPGs, she is a typical silent protagonist.
Gux is a professor and researcher of time travel, and he works for a company two hundred years in the future (counting from Elice's time). He travels back to find Elice, to bring her to the future where her father can awaken her powers.
Wheeler is one of the early alchemists, and she lives a hundred years before Elice is born. When Elice and Gux are stranded in the past, she offers her talents and helps guide them back on track.
Waldner, Elice's father, is one of the last of the Time Wanderers, an ancient group of people who travel through time and ensure that time-travelers do not create paradoxes. Recently his ability to travel through time gates has stopped working, and he calls upon Elice to find the source of the problem.
Features:
Nothing exceptional, other than attention to detail. There's a custom leveling system, and equippable skills, but nothing fancy.
Most NPCs will have different things to say if you talk to them multiple times, most objects can be inspected, etc. Because of the restrictions and nature of the "weekend game", the game only uses the RTP.
The game is intended to be an example of a solid, well-made RMVX game, without being anything phenomenal. This could actually be considered the perfectly-average game. Anything better than this is good, anything worse than this is bad.
Screenshots:
Downloads:
Every week, until the game is complete, I'll hopefully release an installment, which would include everything up to the current position. Each installment will consist of a weekend's work. The plan is that every weekend, I put a mad rush and see how much I can get done (to keep in the spirit of the original challenge, which was "hey, let's make a game in a weekend"). They'll be listed here as I make them. RPG Maker VX RTP is required.
Gaydads Interactive presents...
A Seattle Five production...
UNTITLED
Synopsis:
Elice is a young girl living in Kingdom City. Once day, she is visited by a man who claims that he is from the future. Elice learns that she is the only chance to save the Time Wanderers, and that she is the key to keeping the timeline intact.
The story followed Elice and her friends as they travel through time and unravel the mystery of the Day of Dust. Pretty straightforward.
Characters:
HTML:
<IMG SRC="http://bb.xieke.com/files/c_elice.gif" ALIGN=LEFT>
HTML:
<IMG SRC="http://bb.xieke.com/files/c_gux.gif" ALIGN=LEFT>
HTML:
<IMG SRC="http://bb.xieke.com/files/c_wheeler.gif" ALIGN=LEFT>
HTML:
<IMG SRC="http://bb.xieke.com/files/c_waldner.gif" ALIGN=LEFT>
Features:
Nothing exceptional, other than attention to detail. There's a custom leveling system, and equippable skills, but nothing fancy.
Most NPCs will have different things to say if you talk to them multiple times, most objects can be inspected, etc. Because of the restrictions and nature of the "weekend game", the game only uses the RTP.
The game is intended to be an example of a solid, well-made RMVX game, without being anything phenomenal. This could actually be considered the perfectly-average game. Anything better than this is good, anything worse than this is bad.
Screenshots:
- Title Screen
- Part One Elice's House
[*]Part One [url=http://bb.xieke.com/files/p1_pub.jpg]Kingdom City Pub
[*]Part One [url=http://bb.xieke.com/files/p1_eastb.jpg]Kingdom City's Time Gate
[*]Part One [url=http://bb.xieke.com/files/p1_easta.jpg]Same tile as above, but a hundred years in the past.
[*]Part One [url=http://bb.xieke.com/files/p1_alchemist.jpg]The Mysterious Alchemist
[*]Part Two [url=http://bb.xieke.com/files/p2_swamp.jpg]Merzbow Swamp
[*]Part Two [url=http://bb.xieke.com/files/p2_flashback.jpg]Gux's flashback, Waldner's formal introduction.
[*]Part Two [url=http://bb.xieke.com/files/p2_battle.jpg]A Battle, Elice using Polar Shard
[*]Part Three [url=http://bb.xieke.com/files/p3_spikes.jpg]Spikes in the Autumn Temple - Part Three Oh no, werewolves!
- Part Three A stairwell...without stairs.
Downloads:
Every week, until the game is complete, I'll hopefully release an installment, which would include everything up to the current position. Each installment will consist of a weekend's work. The plan is that every weekend, I put a mad rush and see how much I can get done (to keep in the spirit of the original challenge, which was "hey, let's make a game in a weekend"). They'll be listed here as I make them. RPG Maker VX RTP is required.