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Dead Content [Demo] Final Fantasy: The Phoenix Prophecies

Dead content awaiting restoration.
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http://www.angel-spire.com/forum/upload ... 054617.png[/img]

"Rest assured that He will rise again from the ashes of history, for good or for ill.  The essence of the Divine, no matter how maimed or twisted, possesses immortality; thus, 'tis only a matter of time before He makes his presence felt in our realm once more.  He will come, like a phoenix erupting from a fiery malaise, mercilessly striking down His foes, and generously rewarding the worthy.  If I were you, child, His coming would worry me not.  However, as we humans have to come to realize regarding the nature of the Divine, for every action, for every shift in the cosmos, there occurs something both equal and opposite.  Yes, His arrival may be terrifying for many, but I fear more what comes after; I fear the Divine opposite."
                        -Ramanaster the Third, Chapter II of the Phoenix Prophecies


What begins as the potential destruction of an empire may very well become the potential destruction of an entire planet.

Abandoned after a failed assassination attempt on the Emperor of Nafein, Nickel Arand finds himself running from the law while being light years away from his native planet of Miidrio, light years away from any communication between his home and a technologically primitive world.  While keeping himself out of prison, though, he must contend with the task of blending in with unfamiliar cultures, dangerous monsters, and his own strange catatonic episodes, with only a fleeting hope of someday returing to Miidrio.

This strange new world, though, will not be without its own struggles.  Natural disasters tear up the landscape, nations are at war, and people struggle with famine and drought.  The planet is breaking down like nothing ever seen before in history, or at least, nothing ever remembered from history.  Oddly enough, these catastrophes only began when Nickel arrived...

Highly trained yet highly inexperienced, Nickel Arand, the stranger from another land, will inadvertently become this planet's only hope.

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Your Cast of Characters

Nickel Arand, Employee of the Black Hand, Career Assassin
Age: 20
Special Training: Stealth and Time Magic
Bio: Nickel Arand sets the new standard in hired killing.  Perfect in every dimension of the art, Arand graduated at the top of his class at the Black Hand's elite school.  None previously have set the amazingly high marks that he has, and so he has single handedly created new standards for excellence at the academy. An individualistic lone wolf, Arand contends with perplexing catatonic episodes.  Luckily for him, his performance in the classroom allowed him to set his own schedule with instructors.  For all of his training and performance, though, Nickel Arand is still extremely inexperienced.  After a few minor jobs, he is finally introduced to the target of a life time, an emperor.  He comes to this new planet with the intent of collecting both respect and a lucrative bounty.

Tyria Hess, Heiress to the Nafein Empire
Age: 18
Special Training: Disruption and White Magic
Bio: A calm demeanor hides the wild nature of Tyria Monisa, the young heiress to the largest empire in the realm.  She seems to be in perpetual self doubt, as the Emperor of Nafein has made it publically known that he is desperate for a son to ascend to the throne.  Tyria immediately become more reclusive since hearing these words and thus has turned to studying the magical arts.  Without an instructor, she has made fantastic progress in her development.  Tyria, even in finding some solace in the power of magic, still sometimes contemplates how easy it would be just to poison her father's drink or to smother him with a pillow.  She should know, she's practiced on a few guards.

Corean Popol, Lost Wanderer
Age: 289
Special Training: Black Magic
Bio: Veteran of more wars than he cares to count, Corean Popol has been groomed to be a black mage since his birth, a function of his Lysoz culture.  He is always pursuing a life that has meaning outside of his ability to cause pain to others, even abandoning the arts at one point.  Corean currently wanders the realm, trying to meet people and learn their crafts.  Not particularly good at any of them, he still tries to find a niche in a peaceful society.  Perhaps it is fate, or perhaps just terrible luck, but he has never been able to find a healer to apprentice under, which he claims would be his dream job.  His latest exploits have lead him to the Kingdom of Votier.

Jyxon Gemmel, Woodsman and Guide
Age: 25
Special Training: Axes and Cooking
Bio: Jyxon Gemmel is the result of orphaning a stubborn six year old child in a forest.  The first five years or so of his abandoned existence were admittedly rough, dealing with monsters ten times his size while coping with the elements, not to mention catching his own food, boiling his own water, and making his own shelter.  At age fifteen, Gemmel finally tried to leave the woods, but found life in the cities too complex.  That said, he did find one redeeming characteristic: the food was fantastic.  Caught in this dilemma, Jyxon decided to provide guided tours of the woods, as well as providing shortcuts and maps for travelers wanting to make it out of forest quickly and unharmed.  Though it did not start particularly well, Jyxon eventually started to do good enough business to buy choice ingredients from the market.  Through his experiences as a guide, Jyxon Gemmel also developed a gift of gab that would defy his lack of education.

Romerhis Graaves, Scholar and Opportunist
Age: 23
Special Training: Magic of All Kinds and Academia
Bio:  After inheriting a fortune from his father's death, Romerhis has spent the vast majority of his adult life studying in the library.  A wealthy individual, he never needs to, nor does he, leave the castle in which he was born.  Such seclusion has developed in Romerhis a terrible antisocial personality.  It is not that he wishes to do harm to people though, he just cannot stand them.  That said, he did away with all of his servants at the age of eighteen and has since been all alone to his studies, taking care of himself.  Romerhis, in the meantime, has developed unsurpassed magical abilities despite a frail frame.  He recognizes that he must leave the castle eventually, but is only willing to come out after he has found his true purpose, his true calling.

Eilana Enkili, Sorceress and Seeker of Power
Age: 38
Special Training: Swordplay, Illusion, and Enchanting Magic
Bio: Ruler of vast southern territory, Eilana Enkili is a cruel matriarch with a penchant for being cold and meticulous.  Not particularly well read for her social status, she mainly relies on hired scholars for her information, which, due to a lack of real resources, is sometimes outdated and inaccurate.  That aside, Eilana is rarely kept away from her goals, whether they be power, wealth, or slaves for her Queendom.  Furthermore, she is a master manipulator with magical abilities to bolster that characteristic, making her as dangerous at the negotiating table as she is on the battle field.  Rumor has it that she now seeks the original copies of the Phoenix Prophecies, documents pertaining to a coming power, how to stop that power, and more relevant, how to harnass that power.  Nothing has yet been found.
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Features

-Custom Battle System that includes:
      *animated HUDS
      *Action Battle System mechanics
      *Squad Based battles
      *Summoning
      *Quick Item menu
      *All the spells and abilities that you've come to love about Final Fantasy
-Custom Menu System with all of the essentials
-Action Icons to alert you as to when things may be examined, pushed, talked to, etc...
-Minimap
-Make your weapons your own with weapon modifications, thousands of possibilities
-Side quests and minigames, of course
-Stealth system
-More to be unveiled later!
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Screenshots
Shot of the World Map.  When the player can interact with something, an icon pops up.  If the player had already been to this location, the name would also show.
http://www.angel-spire.com/forum/uploads/IMG2-1185733775.png[/img]

Small look at the battle system in action.  This time, the player is casting "Hastega."  Some skills, like this one, will pause the ABS as they process.
http://www.angel-spire.com/forum/uploads/IMG2-1185733965.png[/img]

The main menu of my menu system.  This features autoscrolling, time track, and complete statistics.  A neat feature of my submenus that is taken for granted is the fact that they will autosort themselves, removing items that the player does not possess and filling in the gaps.  While easy to do in RMXP, such a feature is a monster in rm2k/3.
http://www.angel-spire.com/forum/uploads/IMG2-1185734119.png[/img]

A shot of the opening cutscene.
http://rpgmaker.net/content/games/490/screenshots/Screenshot-TheBurden.png[/img]

A screen of the first playable area, The Perseus
http://rpgmaker.net/content/games/490/screenshots/Screenshot-ThePerseus.png[/img]
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How You Can Help

Can you map?  Can you sprite?  Can you create music?  Can you event?  With a project of this size, of this magnitude, I will accept help no matter what form it comes in, just let me know what you'd like to do!  PM would probably be the way to go.

Current Teammates:
rpg_messiah: Battle System Coordinator
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Final Notes
This is my last game, so  I want to have some fun with it!  More than that though, I want this project to be able to help anyone making a game, so I'm making all of the coding with a ton of comments to demonstrate exactly what I'm doing and for what purpose.  From the ABS to the CMS, you should be able to pick up all of my little tips and tricks from this game.  Think of it as a huge tutorial. 

Thanks for reading!

*Final Fantasy is a trademark of SquareEnix

Demo Link
http://www.angel-spire.com/FFPP.zip
http://www.megaupload.com/?d=2NNLM2MW
 
For a Final Fantasy Fan Game, it looks pretty good. I like the old tilesets, it's nostalgic in a way. =D

Good luck with this. =)
-Krobe
 
Looks cool. Will try it out soon.

Just a question though, isn't RM2k3 banned on this forum because of it's illegality or did that go when the adminstration changed.
 

mawk

Sponsor

We no longer disallow games made using 2k or 2k3. I think this might be due (at least in part) to the fact that no actual North American localization exists, meaning that your casual consumer finds it incredibly difficult to actually acquire the original program -- unlike the Postality Knights version of RMXP, which is banned since there's nothing preventing people from just shelling out their sixty bucks.

I'm not sure how I feel about ABSes, but this game looks like it's worth a try. I'll say more once I've actually played it!
 
Up through June 4th, 2008:
*Character sprites finished
*Battle System pretty much finished, just a couple aesthetics left
*Menu System is finished, including World Map, Items, Weapon Modding, and Bracket System
*Story is written out and completed
*Resource gathering is completed
*Cities of Yint, Rincendaria, and Nafein are mapped. Explorable area "Dove's Landing" is mapped
*Archery and butterfly catching minigames implemented in Yint

June 5th, 2008 Updates:
*Terresh's Procession maps 1-13 completed. Passing on to RPG Messiah for boss battle creation
*Chrono Trigger style "wind" minigame added to Terresh's Procession

June 6th, 2008:

*Shadow's Breach started
-maps 1-3 completed, possibly more if the night allows
-SMRPG style switch game added to Shadow's Breach
-brainstorming session for minigames to put in Shadow's Breach finished, with decent results

June 7th, 2008:

-Maps 4-8 completed in Shadow's Breach
-cutscene finished in SB
-3 more puzzles added to SB
-sketches of Votier started

June 8th, 2008:
-had to go to a wedding, and that lasted all day. Not much progress made.
-fixed a bug in the battle system that caused monster skills to overlap
-fixed mapping errors in Shadow's Breach 3 and Rincendaria 2
-mapped exits and entrances to Shadow's Breach
-began working on fixing the bug that causes lag upon saved game upload

June 9th and June 10th, 2008:
*busy days at work keeping me from the game
*saturated some amazing sprites so that they fit with the theme of the game
*did my first "from scratch" sprite, for Eilana Enkili
*started working on putting the storyboard for Part II into a .doc
*finished a scene at the end of Shadow's Breach
*now, mapping Votier
*made a userbar for people who want to support the project:

http://www.angel-spire.com/forum/upload ... 163520.jpg[/img]

June 11, 2008:
-Decasibus agreed to compose themes for my main characters. My acoustic God of a friend, Trace, is also composing the end theme right now and dropped me a demo of his work so far. Both events gave me a lot of motivation to work but...
-I got fed up with the chipset I was using for Votier, so I searched almost all day through all kinds of sites for a suitable replacement. After about 7 hours of searching, I finally decided on one.
-Had to scrap all Votier maps because of the switch. Presently working on the first map.

June 12th and 13th, 2008:

*Custom tileset made for Votier. I thought I had the perfect one from charas, but that didn't end up working. I took my own artistic...abilities...and tore up an SoM set. I think it went pretty well.
*Fixed a bug in the menu system that rarely made the scroll arrow pop up for seemingly no reason
*Added Votier to the world map menu
*Received a beautifully regal track from Dec

June 14th to Present:
*Votier is completely finished
*Shadow's Breach is completely finished
*Sprites for the Battle System are finished
*Other odds and ends

Screens:

http://www.angel-spire.com/forum/uploads/IMG2-1212538634.jpg
http://www.rpgrevolution.com/images/game_s.../89/ffpp_s3.jpg
http://www.galanovagames.com/Graphics/Scre...ots/ffpp_s6.jpg
http://www.galanovagames.com/Graphics/Scre...ots/ffpp_s7.jpg

Thanks for reading ^_^
 
I agree with moog, this doesn't seem directly related to any final fantasy and I can't see any reason to. A new name and it could be 100% original, even if it does have the final fantasy familiarities (Cid, spell names and the usual jazz) they could be coincidences.
 
Thanks for the comments, they keep me motivated ^_^

Anyway, since the initial demo release, the game has just about tripled in size (from a 60-90 minute demo to a 3-4 hour piece) and the end of Part I is right around the corner.  I fully expect to have the raw piece done sometime within the next 30 days, and then it'll have about a week of BETA testing to survive. 

Thanks for reading, and thank you to all of you who are supporting this project ^_^
 
This games seems pretty original, is it REALLY necessary to slap Final Fantasy in front of it.

Also, I've seen those tilesets on a link from the neo seeker forums, but they were in XP format and double normal size. Did you convert them?
They are from Chrono Trigger, right?
 
I'm not just "slapping" the Final Fantasy title in front; it's there for a reason. I am making a fan game.  Each main FF is a stand alone piece of work, but there are certain characteristics that hold them together. Thematic ideas, story structure, chocobos, and a guy named Cid are just a few of the methods that Square uses to create continuity between each of the games. In that vein, I have here presented a stand alone piece of work that, when finished, will have incorporated the elements that through my research I have concluded make a Final Fantasy.

The tilesets were not converted to rm2k3 from XP format, but I'd be willing to bet that they were converted the other way around. The majority of my tilesets come from the Secret of Mana series and Chrono Trigger, though other sets do make appearances when I think I won't be losing any stylistic coherence.  A good 90% of the resources I use were actually made available before RMXP came out.
 
Maybe so, I just think it's a shame to ruin something that looks so good with the Final Fantasy title. That puts off a lot of people. That said, I'm downloading it now...

BTW, What's the fourth skill in your ABS preview? I see Ether Lord, E-burn, E-burn and Rush but the fourth one eludes me.
 
It puts off people in the RM community, but does remarkably well in the freeware games community, and that's a trade-off I'm willing to take.  It really does pain me to hear that I've "ruined" my project before the RM community takes a look at it, but I guess I've gotten used to it.

The fourth skill uses an edited "Tiger's Fury" icon from Guild Wars.
 
Eh, the reason why fan-games are looked down upon is the association to the generic fan-games, due to their lack of originality/quality and the like - it's pretty much a bandwagon to hop on to categorize fan-games in dev communities now days. But if a fan-game still does have originality and is well made in the first place, I don't think it'd be fair to discriminate. External issues aside, I'm sure there will be a great amount of people seeing a Final Fantasy label as a pro to them. As long as the game's well made and has its flare, the author can decide which group to target. :smile:

Anyhow, this actually looks very promising, and a lot of work seems to be put into it; good stuff. Hoping to give it a try when I get the time.
 
I really dont see the point of people posting in threads that -haven't- played the game. >.< It's annoying, if you downloaded the game and played it comment on it.

If you know you probably aren't going to play it -don't-.

I played it, it is pretty fluid in game play especially for such a old maker. I liked what I played of it, it reminded me of the olden times as a child.
 
How You Can Help

Can you map? Can you sprite? Can you create music? Can you event? With a project of this size, of this magnitude, I will accept help no matter what form it comes in, just let me know what you'd like to do! PM would probably be the way to go.

Current Teammates:
rpg_messiah: Battle System Coordinator


I can make up back story's. Is that of any help to you?

Don't expect a response when you're replying to a year old thread. Also locked because of that; if the topic's creator comes back and wants this unlocked they can. ~wyatt
 
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