purplecyty
Member
(i think this is the right section)
Ie have a development site that just opened, it is. http://www.deathrmxp.forumer.com
Team
Me - events, database
Grandor - Title, game_over
Paine_Aurora - Writer
Ie have a development site that just opened, it is. http://www.deathrmxp.forumer.com
Death is a story of, you guessed it: Death. In death you play as the reaper. Sent on a
mission to reap a powerful lich, whom has been evading death death fails his mission
and is killed. The time he is away (it takes of course a while for death to come back, I'd
say months) several other demons and such are past their prime so to speak. Death
has to take back the souls that belong to the underworld, and restore his power so he
can defeat the powerful lich and finish the mission he was first given.
mission to reap a powerful lich, whom has been evading death death fails his mission
and is killed. The time he is away (it takes of course a while for death to come back, I'd
say months) several other demons and such are past their prime so to speak. Death
has to take back the souls that belong to the underworld, and restore his power so he
can defeat the powerful lich and finish the mission he was first given.
Death will have a selection of classes to choose from, and weapon types. I have not
yet determined if each class will have to be unlocked, or if he can just use the class
changer. The classes I have so far include:
Reaper(fighter)
The reaper can equip either one scythe, or two swords, or a sword and a shield. The
reaper is the class he starts as and includes scythe and sword skills. Skills are made
in different levels, so far I only have 5 levels for each skill, and I hope to implement a
skill shop system or at least skill levelups as rewards for certain tasks.
Soulthief(thief)
Soulthief can equip daggers. Either one dagger, or two. Soulthiefs have dagger skills,
and are fairly agile with empthasis on speed rather than damage.
Soulsniper(archer)
Soulsniper can equip bows, and cross bows. Soulsnipers can be considered ranged
soulthiefs with empthasis on speed and such.
Necromancer(mage)
Necromancer can equip wands, and staffs. Necromancers will have dark magic along
with elemental (fire, ice, lightning) poision will also be a major asset to the
necromancer. I have yet to finish (or even really start) necromancers skills but expect
a very large number of skills.
A very large part of the game will include the collection of souls. When enemies are
defeated, there will be a chance to take their soul. Once a soul is acquired it can be
turned into a summon of the monster it once was, turned into a accessory that gives
stats similar to what the creature had (for example fire monster souls will produce soul
accesorries that give resistance to fire), or it can be sythesized into a weapon (the last
being a work in progress)
yet determined if each class will have to be unlocked, or if he can just use the class
changer. The classes I have so far include:
Reaper(fighter)
The reaper can equip either one scythe, or two swords, or a sword and a shield. The
reaper is the class he starts as and includes scythe and sword skills. Skills are made
in different levels, so far I only have 5 levels for each skill, and I hope to implement a
skill shop system or at least skill levelups as rewards for certain tasks.
Soulthief(thief)
Soulthief can equip daggers. Either one dagger, or two. Soulthiefs have dagger skills,
and are fairly agile with empthasis on speed rather than damage.
Soulsniper(archer)
Soulsniper can equip bows, and cross bows. Soulsnipers can be considered ranged
soulthiefs with empthasis on speed and such.
Necromancer(mage)
Necromancer can equip wands, and staffs. Necromancers will have dark magic along
with elemental (fire, ice, lightning) poision will also be a major asset to the
necromancer. I have yet to finish (or even really start) necromancers skills but expect
a very large number of skills.
A very large part of the game will include the collection of souls. When enemies are
defeated, there will be a chance to take their soul. Once a soul is acquired it can be
turned into a summon of the monster it once was, turned into a accessory that gives
stats similar to what the creature had (for example fire monster souls will produce soul
accesorries that give resistance to fire), or it can be sythesized into a weapon (the last
being a work in progress)
Death will include scripts such as:
Dynamic shadows, sun effect, mirror effect, reflection effect
These scripts are modified and released by Rataime.
Particle Engine
This was written by Near Fantastica.
Daynightrealtime
This was written by Deke, Rewiten by Near Fantastica, and Tweaked by Silentdragon
Interactive Mouse system
This was written by Mr. Mo
Advance message system
This was written by DubeAlex
Advance Level up
This was written by Drago del Fato
Advance Equip
This was written by Guillaume777
Sprite based side combat
I currently have no rememberance of who wrote this (its old)
Class changer
this was written by SephirothSpawn
I still will add more scripts, and in the mean time I am tweaking and testing all sprites
for compatability
Dynamic shadows, sun effect, mirror effect, reflection effect
These scripts are modified and released by Rataime.
Particle Engine
This was written by Near Fantastica.
Daynightrealtime
This was written by Deke, Rewiten by Near Fantastica, and Tweaked by Silentdragon
Interactive Mouse system
This was written by Mr. Mo
Advance message system
This was written by DubeAlex
Advance Level up
This was written by Drago del Fato
Advance Equip
This was written by Guillaume777
Sprite based side combat
I currently have no rememberance of who wrote this (its old)
Class changer
this was written by SephirothSpawn
I still will add more scripts, and in the mean time I am tweaking and testing all sprites
for compatability
I have started this game weeks ago on my own. I am posting it here now since I
decided to stop what I was doing and restart. The problem was my maps, I just can't
make maps well. Therefore i decided not to let my map making skills hold this game
back, and to post it here in hopes that a mapper can help me make this game to its
potential. Currently I am working on finding scripts and adding them, along with testing
their functionability. I am also working on the database. I would however really
appreciate;
Mapper(s)
Anyone that can make maps so I can add the events and such I would really
appreciate. I am using mainly the tilesets that came with the game, if you know of
custom ones you can work well with please do so. Some areas I will include is ruined
churches, hell, ghost towns, haunted forests, graveyards and other dark settings. I
need at least someone who can work about once every two weeks minimum. If you
want to help but think you can't work that little I can still put you in a mapping position
and if someone else also wants to help mapping you can work less.
Sprite makers
Anyone that can make sprites, sprites that are dark and possibly "scary" is welcome. I
admire Insomniacmgs (i think thats his name) work, and if you can do stuff like that
you're in. Dead bodies with lots of blood, skeletons, demons etc.
Scripter
Anyone that can make scripts is very welcome. Some scripts are not compatabile and
I am doing my best to tweak but I am no scripter. Also I cannot get some scripts i
really want to work. If you can help make custom scripts, or tweak scripts you are
more than welcome to help.
decided to stop what I was doing and restart. The problem was my maps, I just can't
make maps well. Therefore i decided not to let my map making skills hold this game
back, and to post it here in hopes that a mapper can help me make this game to its
potential. Currently I am working on finding scripts and adding them, along with testing
their functionability. I am also working on the database. I would however really
appreciate;
Mapper(s)
Anyone that can make maps so I can add the events and such I would really
appreciate. I am using mainly the tilesets that came with the game, if you know of
custom ones you can work well with please do so. Some areas I will include is ruined
churches, hell, ghost towns, haunted forests, graveyards and other dark settings. I
need at least someone who can work about once every two weeks minimum. If you
want to help but think you can't work that little I can still put you in a mapping position
and if someone else also wants to help mapping you can work less.
Sprite makers
Anyone that can make sprites, sprites that are dark and possibly "scary" is welcome. I
admire Insomniacmgs (i think thats his name) work, and if you can do stuff like that
you're in. Dead bodies with lots of blood, skeletons, demons etc.
Scripter
Anyone that can make scripts is very welcome. Some scripts are not compatabile and
I am doing my best to tweak but I am no scripter. Also I cannot get some scripts i
really want to work. If you can help make custom scripts, or tweak scripts you are
more than welcome to help.
Anyone that has anything to offer is welcome. Composers, database writers, event
scripters (such as myself smile.gif) is welcome to help.
Everyone that joins of course gets full credit. Right now a mapper is really needed to
get started, but people that can do other jobs would really be a help so I can get nice
sprites and scripts before the game starts to be mapped. I hope to have a demo within
a month. Any questions you have you can ask here, or you can pm me.
scripters (such as myself smile.gif) is welcome to help.
Everyone that joins of course gets full credit. Right now a mapper is really needed to
get started, but people that can do other jobs would really be a help so I can get nice
sprites and scripts before the game starts to be mapped. I hope to have a demo within
a month. Any questions you have you can ask here, or you can pm me.
Team
Me - events, database
Grandor - Title, game_over
Paine_Aurora - Writer