Darth Cid is basically my attempt to create satire, combining DBZ, FF, LoZ, Star Wars, Star Trek, and Sonic The Hedgehog, and everything else you think of and put it into one antihero character. My current project is an attempt to make an introduction.
The Beginning
On a planet called Earth, the year was 1990, a humanoid named Rukesin found his way to this planet. He made a temporary home for the night on his way to a galaxy several solar systems away from where he was. Rukesin was nearing 300 years old at the time, though he appeared to be in his mid-20s, you see Rukesin was part dragon, and dragons have a lifespan ten times that of a human being. Rukesin made camp for the night in a place several miles away from Earth civilazation, he enjoyed life alone. Rukesin was on his way to his desination to study a power common within it, a power known as the force, Rukesin discovered he had the ability to use the force, but needed to learn much about it before he could control it. Rukesin spent his night sleeping quietly in the safety of a tent, the next morning Rukesin awaken and exited his tent to find a small boy, this child was very odd because Rukesin parked camp several miles away from any town, it made no sense for this boy to just walk up to his tent, the boy's hair color was odd for a human as well, dark-green, this was extremely bizarre and it led Rukesin to believe this child wasn't an Earthling, but upon using a magick that senses the DNA of people, Rukesin discovered both his father and mother were 100% Earthling humans making this child fully human too, finally he also discovered this boy had amnesia, all the young boy was able to recall was his name, "Charles" and his birthday, "September 12, 1985", he had no knowledge of his family or anything else about him. Rukesin also sensed something else very disturbing about this child, he sensed an awesome power over the force that he had been studying, it was incredible. With no one to take care of this child, and taking into account the power hidden in him, Rukesin took young Charles with him to his destination.
The new-aged Sith
Charles stayed with Rukesin and studied the force with him until he was 13, it was then that Charles wished to verture on his own. Charles decided to stay on a small planet in a galaxy run by a faction known as the Empire, news would constantly be spread about the war between the Empire and rebel factions, Charles would get word of the Sith, its history, and how it was determined that only two sith lords could exist at the same time. Charles was raised by Rukesin to believe in things that were right and wrong, and in essence Charles believed the Sith was both wrong and right. Charles would spend his days mastering different techinques with the force where he stayed until he met Marcen Raden, a man would also had control over the force, mastered his control but was unsure which side he wanted to take in the war, but he and Charles created a friendship, weeks later news spread of how Luke Skywalker, a jedi where all jedi were thought to be destroyed managed to defeat the sith lords Vader and Sidious, overthrowing the Empire, this was where Darth Cid was created, Charles wanted a new Sith built on a more moral standard, so he invited Raden to come with him back to Rukesin. Upon making return to Rukesin's planet of residence, the duo made a "pitstop" to a small planet called Hyrule where Charles learned of their religion and the symbol of their goddesses, the Triforce. The Triforce was three golden triangles each triangle representing one of a three goddesses who created Hyrule, Din, the goddess of power, Nayru, the goddess of wisdom, and Farore, the goddess of courage, this gave Charles an idea how he was to arrange the new Sith. Upon arrival to Rukesin's home, Charles gave Rukesin and Raden the layout. In the new-aged sith there will be no "student" sith lords, each sith lord is already a master of the force, so why should they be considered students? And so the new-aged Sith was formed, Rukesin the eldest of the three would become Darth Dragon, the sith lord of wisdom, Marcen Raden the most resourceful would become Darth R'von, the sith lord of courage, and Charles who had the most powerful control over the force of the three would become Darth Cid, the sith lord of power. Three sith lords, each one representing one of the three aspects of a living being that makes him or her strong or weak.
Darth Cid's plan for conquest
With Luke Skywalker reviving the Jedi, Darth Cid decided it would do the new-aged Sith good, to move far away from where people have heard of the Sith and the Jedi and take planets to return and defeat the revived Jedi. Darth Cid asked that Dragon and R'von wait while he gains the new-aged Sith a headquarters, how was Cid going to do this? By using deception to aqquire the planet.
Erach
Erach would become the first planet of many planets Darth Cid would take, he was 15 years old at the time. Lorrus Rumsfield reigned over the Northern half of this planet and Lorrus' ex-wife and mother of his twin daughters Relona Feveio ruled the Southern half. Cid stayed in the northern side's castle as he assistant Lorrus in gaining the other side of the planet, but he didn't like the fact that Lorrus treated his 8-year-old twin daughters, Mariann and Sariann like dirt, he didn't wish for them to be educated, he loved to make them cry. It seemed like a pity Lorrus gained custody of these girls, but he would soon find out Relona was not much different, Lorrus and Relona were incredibily horrible parents because all they wanted was power. Though there are other stories, I stop at this one to up the game story.
The Game Story
The story takes place in a prison cell after Relona's assassination, Lorrus had spies set on his teammates during the war, and managed to figure out Cid not being of Erach and his plans to assassinate the tryant of now both halves of Erach. Cid now must the cell, not to avoid his execution, but because for some reason Lorrus has decided to have his own daughters executed as well.
Level Structure
Unlike most RPGs, Darth Cid: Noble Sithlord is not a free map system, it divided in levels you can't return to, as an introductory game, later projects will feature world maps. The level maps themselves are Sonic-esqe levels yielding two acts.
Jailbreak Zone - Escaping Shackle Island where Cid is being held.
Act 1 Boss - Guard Captain
Act 2 Boss - Ramuh
Tradeship Zone - boarding and staying on a tradeship bounded for the continent Lorrus stays on.
Act 1 Boss - Ship Captain
Act 2 Boss - Leviathan
Capital Zone - In this area, Cid's fellow sithlords Dragon and R'von will join you. It will also be revealed who informed Lorrus about Cid.
Act 1 Boss - Seran the Traitor
Act 2 Boss - Mist
At the end of Capital Zone, it will be revealed according to storyline how to get into Lorrus' castle, it's blocked off by a barrier powered by eight crystals in four caves, Cid must take all crystals from their areas to remove the barriers.
Earth Cavern Zone - The first of the caves, in a cave Cid and company must battle an elemental fiend in each first act to earn the first crystal, and battle an elemental summon following that. At the end of the Earth Cavern, there is a teleporter that takes you to the entrance of the Fire Cavern.
Minibosses - Earth Witch
Act 1 Boss - Lich
Act 2 Boss - Titan
Fire Cavern Zone - The second of the caves, at the end of the Fire Cavern, there is a teleporter that takes you to the entrance of the Water Cavern.
Minibosses - Fire Witch
Act 1 Boss - Kary
Act 2 Boss - Irfit
Water Cavern Zone - The third of the caves, at the end of the Water Cavern, there is a teleporter that takes you to the entrance of the Fire Cavern.
Minibosses - Water Witch
Act 1 Boss - Kracken
Act 2 Boss - Shiva (You may expect Leviathan being it's the Water Cavern, but 1) Leviathan is Tradeship's boss and 2) Act 2 is frozen over.)
Wind Cavern Zone - The last of the caves, at the end of the Wind Cavern, there is a teleporter that takes you to the entrance of the Earth Cavern where Cid can go back to the established hideout in Capital.
Minibosses - Wind Witch
Act 1 Boss - Tiamat
Act 2 Boss - Pandaemonium
Gaultlet Field Zone - Cid has to go Act 1 alone because Dragon and R'von "believe" the field has become too dangerous, it's not worth them risking their lives. At the end of Act 1, Dragon and R'von return saying it was a test the whole time, this will be a moment Dragon states to Cid, "You may have the motives of villain taking the planet, but you have the heart of a hero attmepting to save those two children."
Minibosses - Behemoth
Act 1 Boss - Guardian Serpant
Act 2 Boss - Gilgamesh
Lorrus Fortress Zone - This is a one Act level where Cid and company confront the man who is to execute Lorrus' twin daughters whom Cid has been rushing to save.
Boss - Executioner
Final Zone - This is the showdown, where you're given the option to have 3-on-1 battle or have Cid and Lorrus fight 1-on-1, either way you get the same bits of pre-battle conversation.
Lorrus: "You're not very good at planetary conquest are you?"
Cid: "Well, maybe I don't have to be to take this planet."
Final Boss - Lorrus
Secret Levels - Secret Levels can be found throughout the game if have a very watchful eye. At the end of a Secret Level, if you win, you get an ultimate piece of equipment, but the boss fights are tough.
Secret Level Bosses - Odin, Hades, Ark, Eden, Anima, and (my personal favorite) Bahamut
Side Areas
Throughout the levels will be areas are used for support purposes, always be sure to visit each area.
Rest Stations - There 1 to 3 rest stations per-Act depending on how long the Act is, these are the only areas in the game where you can save your game, never forgot to save your game at a rest station, especially near a possible boss area.
Shops - There is one shop in every level, sometimes Act 1 sometimes Act 2, sometimes they will be found in unlikely places but no matter what, use a shop when you find it to upgrade your equipment.
Blue Switch Tiles - The sprites used for blue switch tiles are ripped from Legend of Zelda: A Link to the Past, in the Up Position blue switch tiles hold no purpose and are unable to walk on but if you and find activate a step switch (also ripped Legend of Zelda: A Link to the Past) will set a switch tile to the Down position and stepping on it allow you access to a Secret Level.
Abilities
There are two types of abilities, magic and force.
Cid, R'von, Dragon each have 10 unique abilities to use that derive from their powers over the force, you have to use the abilities of each sithlord to make it through the level so keeping every sithlord up to able to use these abilities is important.
Magic is the stereotypical forms of Final Fantasy magic, Black magic, White magic, Time magic, and Blue magic, mostly the enemies use these spells on your party and your party can't learn them; however, items are sold at shops that allow a sithlord to use a magic spell once. Whether or not you have spell items can really give or not give you an edge, for example, if a boss up the road is probably Fire elemental, the best thing to spend your money on is Water elemental spell items, it will make for an easier and faster battle to defeat a boss with its weakness.
Feedback
What do you think?
The Beginning
On a planet called Earth, the year was 1990, a humanoid named Rukesin found his way to this planet. He made a temporary home for the night on his way to a galaxy several solar systems away from where he was. Rukesin was nearing 300 years old at the time, though he appeared to be in his mid-20s, you see Rukesin was part dragon, and dragons have a lifespan ten times that of a human being. Rukesin made camp for the night in a place several miles away from Earth civilazation, he enjoyed life alone. Rukesin was on his way to his desination to study a power common within it, a power known as the force, Rukesin discovered he had the ability to use the force, but needed to learn much about it before he could control it. Rukesin spent his night sleeping quietly in the safety of a tent, the next morning Rukesin awaken and exited his tent to find a small boy, this child was very odd because Rukesin parked camp several miles away from any town, it made no sense for this boy to just walk up to his tent, the boy's hair color was odd for a human as well, dark-green, this was extremely bizarre and it led Rukesin to believe this child wasn't an Earthling, but upon using a magick that senses the DNA of people, Rukesin discovered both his father and mother were 100% Earthling humans making this child fully human too, finally he also discovered this boy had amnesia, all the young boy was able to recall was his name, "Charles" and his birthday, "September 12, 1985", he had no knowledge of his family or anything else about him. Rukesin also sensed something else very disturbing about this child, he sensed an awesome power over the force that he had been studying, it was incredible. With no one to take care of this child, and taking into account the power hidden in him, Rukesin took young Charles with him to his destination.
The new-aged Sith
Charles stayed with Rukesin and studied the force with him until he was 13, it was then that Charles wished to verture on his own. Charles decided to stay on a small planet in a galaxy run by a faction known as the Empire, news would constantly be spread about the war between the Empire and rebel factions, Charles would get word of the Sith, its history, and how it was determined that only two sith lords could exist at the same time. Charles was raised by Rukesin to believe in things that were right and wrong, and in essence Charles believed the Sith was both wrong and right. Charles would spend his days mastering different techinques with the force where he stayed until he met Marcen Raden, a man would also had control over the force, mastered his control but was unsure which side he wanted to take in the war, but he and Charles created a friendship, weeks later news spread of how Luke Skywalker, a jedi where all jedi were thought to be destroyed managed to defeat the sith lords Vader and Sidious, overthrowing the Empire, this was where Darth Cid was created, Charles wanted a new Sith built on a more moral standard, so he invited Raden to come with him back to Rukesin. Upon making return to Rukesin's planet of residence, the duo made a "pitstop" to a small planet called Hyrule where Charles learned of their religion and the symbol of their goddesses, the Triforce. The Triforce was three golden triangles each triangle representing one of a three goddesses who created Hyrule, Din, the goddess of power, Nayru, the goddess of wisdom, and Farore, the goddess of courage, this gave Charles an idea how he was to arrange the new Sith. Upon arrival to Rukesin's home, Charles gave Rukesin and Raden the layout. In the new-aged sith there will be no "student" sith lords, each sith lord is already a master of the force, so why should they be considered students? And so the new-aged Sith was formed, Rukesin the eldest of the three would become Darth Dragon, the sith lord of wisdom, Marcen Raden the most resourceful would become Darth R'von, the sith lord of courage, and Charles who had the most powerful control over the force of the three would become Darth Cid, the sith lord of power. Three sith lords, each one representing one of the three aspects of a living being that makes him or her strong or weak.
Darth Cid's plan for conquest
With Luke Skywalker reviving the Jedi, Darth Cid decided it would do the new-aged Sith good, to move far away from where people have heard of the Sith and the Jedi and take planets to return and defeat the revived Jedi. Darth Cid asked that Dragon and R'von wait while he gains the new-aged Sith a headquarters, how was Cid going to do this? By using deception to aqquire the planet.
Erach
Erach would become the first planet of many planets Darth Cid would take, he was 15 years old at the time. Lorrus Rumsfield reigned over the Northern half of this planet and Lorrus' ex-wife and mother of his twin daughters Relona Feveio ruled the Southern half. Cid stayed in the northern side's castle as he assistant Lorrus in gaining the other side of the planet, but he didn't like the fact that Lorrus treated his 8-year-old twin daughters, Mariann and Sariann like dirt, he didn't wish for them to be educated, he loved to make them cry. It seemed like a pity Lorrus gained custody of these girls, but he would soon find out Relona was not much different, Lorrus and Relona were incredibily horrible parents because all they wanted was power. Though there are other stories, I stop at this one to up the game story.
The Game Story
The story takes place in a prison cell after Relona's assassination, Lorrus had spies set on his teammates during the war, and managed to figure out Cid not being of Erach and his plans to assassinate the tryant of now both halves of Erach. Cid now must the cell, not to avoid his execution, but because for some reason Lorrus has decided to have his own daughters executed as well.
Level Structure
Unlike most RPGs, Darth Cid: Noble Sithlord is not a free map system, it divided in levels you can't return to, as an introductory game, later projects will feature world maps. The level maps themselves are Sonic-esqe levels yielding two acts.
Jailbreak Zone - Escaping Shackle Island where Cid is being held.
Act 1 Boss - Guard Captain
Act 2 Boss - Ramuh
Tradeship Zone - boarding and staying on a tradeship bounded for the continent Lorrus stays on.
Act 1 Boss - Ship Captain
Act 2 Boss - Leviathan
Capital Zone - In this area, Cid's fellow sithlords Dragon and R'von will join you. It will also be revealed who informed Lorrus about Cid.
Act 1 Boss - Seran the Traitor
Act 2 Boss - Mist
At the end of Capital Zone, it will be revealed according to storyline how to get into Lorrus' castle, it's blocked off by a barrier powered by eight crystals in four caves, Cid must take all crystals from their areas to remove the barriers.
Earth Cavern Zone - The first of the caves, in a cave Cid and company must battle an elemental fiend in each first act to earn the first crystal, and battle an elemental summon following that. At the end of the Earth Cavern, there is a teleporter that takes you to the entrance of the Fire Cavern.
Minibosses - Earth Witch
Act 1 Boss - Lich
Act 2 Boss - Titan
Fire Cavern Zone - The second of the caves, at the end of the Fire Cavern, there is a teleporter that takes you to the entrance of the Water Cavern.
Minibosses - Fire Witch
Act 1 Boss - Kary
Act 2 Boss - Irfit
Water Cavern Zone - The third of the caves, at the end of the Water Cavern, there is a teleporter that takes you to the entrance of the Fire Cavern.
Minibosses - Water Witch
Act 1 Boss - Kracken
Act 2 Boss - Shiva (You may expect Leviathan being it's the Water Cavern, but 1) Leviathan is Tradeship's boss and 2) Act 2 is frozen over.)
Wind Cavern Zone - The last of the caves, at the end of the Wind Cavern, there is a teleporter that takes you to the entrance of the Earth Cavern where Cid can go back to the established hideout in Capital.
Minibosses - Wind Witch
Act 1 Boss - Tiamat
Act 2 Boss - Pandaemonium
Gaultlet Field Zone - Cid has to go Act 1 alone because Dragon and R'von "believe" the field has become too dangerous, it's not worth them risking their lives. At the end of Act 1, Dragon and R'von return saying it was a test the whole time, this will be a moment Dragon states to Cid, "You may have the motives of villain taking the planet, but you have the heart of a hero attmepting to save those two children."
Minibosses - Behemoth
Act 1 Boss - Guardian Serpant
Act 2 Boss - Gilgamesh
Lorrus Fortress Zone - This is a one Act level where Cid and company confront the man who is to execute Lorrus' twin daughters whom Cid has been rushing to save.
Boss - Executioner
Final Zone - This is the showdown, where you're given the option to have 3-on-1 battle or have Cid and Lorrus fight 1-on-1, either way you get the same bits of pre-battle conversation.
Lorrus: "You're not very good at planetary conquest are you?"
Cid: "Well, maybe I don't have to be to take this planet."
Final Boss - Lorrus
Secret Levels - Secret Levels can be found throughout the game if have a very watchful eye. At the end of a Secret Level, if you win, you get an ultimate piece of equipment, but the boss fights are tough.
Secret Level Bosses - Odin, Hades, Ark, Eden, Anima, and (my personal favorite) Bahamut
Side Areas
Throughout the levels will be areas are used for support purposes, always be sure to visit each area.
Rest Stations - There 1 to 3 rest stations per-Act depending on how long the Act is, these are the only areas in the game where you can save your game, never forgot to save your game at a rest station, especially near a possible boss area.
Shops - There is one shop in every level, sometimes Act 1 sometimes Act 2, sometimes they will be found in unlikely places but no matter what, use a shop when you find it to upgrade your equipment.
Blue Switch Tiles - The sprites used for blue switch tiles are ripped from Legend of Zelda: A Link to the Past, in the Up Position blue switch tiles hold no purpose and are unable to walk on but if you and find activate a step switch (also ripped Legend of Zelda: A Link to the Past) will set a switch tile to the Down position and stepping on it allow you access to a Secret Level.
Abilities
There are two types of abilities, magic and force.
Cid, R'von, Dragon each have 10 unique abilities to use that derive from their powers over the force, you have to use the abilities of each sithlord to make it through the level so keeping every sithlord up to able to use these abilities is important.
Magic is the stereotypical forms of Final Fantasy magic, Black magic, White magic, Time magic, and Blue magic, mostly the enemies use these spells on your party and your party can't learn them; however, items are sold at shops that allow a sithlord to use a magic spell once. Whether or not you have spell items can really give or not give you an edge, for example, if a boss up the road is probably Fire elemental, the best thing to spend your money on is Water elemental spell items, it will make for an easier and faster battle to defeat a boss with its weakness.
Feedback
What do you think?