FallaciaSonata
Member
I looked for the answer to this in the forums for a while and couldn't find it, so I'm going to ask here. If it was there somewhere and I didn't see it --- my apologies. :sad:
Anyway, I was wondering if there was a way to give characters innate statistics such as Attack Power and Defense Power that rise as they level up. I'm pretty good with numbers and my weapons/armors/items follow patterns as they increase in quality.
For example, my character's ATK stat and PDEF stat are completely dependent on the weapon and armor he's wearing. I didn't want to make a ton of weapons and armors to constantly upgrade throughout the game, instead preferring only four or five tiers of equipment.
Another quick example....what I encountered today while doing combat testing. Timothy's initial weapon "Short Spear" has an ATK value of 5. Since he doesn't have any sort of innate strength backing that, his attacks are rather weak until I give the player access to buy (or find) a Javelin. (Which is the next tier, with an ATK value of 10.)
After finding the Javelin, however, his attacks are almost *too* powerful. I tried making the enemies a little tougher, to compensate for the better weapon / armor set, but if the player does not buy or find the better weapon, then the enemies are next to impossible to kill.
I'm sure this is something incredibly simple that I overlooked, but any assistance would be greatly appreciated.
- Potato Man
Anyway, I was wondering if there was a way to give characters innate statistics such as Attack Power and Defense Power that rise as they level up. I'm pretty good with numbers and my weapons/armors/items follow patterns as they increase in quality.
For example, my character's ATK stat and PDEF stat are completely dependent on the weapon and armor he's wearing. I didn't want to make a ton of weapons and armors to constantly upgrade throughout the game, instead preferring only four or five tiers of equipment.
Another quick example....what I encountered today while doing combat testing. Timothy's initial weapon "Short Spear" has an ATK value of 5. Since he doesn't have any sort of innate strength backing that, his attacks are rather weak until I give the player access to buy (or find) a Javelin. (Which is the next tier, with an ATK value of 10.)
After finding the Javelin, however, his attacks are almost *too* powerful. I tried making the enemies a little tougher, to compensate for the better weapon / armor set, but if the player does not buy or find the better weapon, then the enemies are next to impossible to kill.
I'm sure this is something incredibly simple that I overlooked, but any assistance would be greatly appreciated.
- Potato Man