Walkingtall
Member
Hi there i have a slightly modified version of Cybersams
Cybersam's Sideview Battle System (3.0 beta).
This version recognises whether the Actor has a weapon equipped and wich one it is and loads different Battlers like Actor_01_Sword.png instead of Actor_01.png. But only on the beginning of the Battle. Its story relevant that the main Actor is able to summon any weapon at any time. Is there a way to modify the update part of the script so it it loads another png in the cache and changes the sprite for the Battler. Or is there a way in the event script to use in the common event for this skill. Like: "self.load_bitmap("Graphics/Battlers/actor/actor_", "Actor_01_sword.png")" or something like that?
Thanks in advance
- Walkingtall
Here is the link to the Demo inside the downloadsection of this board
Cybersam's Sideview Battle System (3.0 beta).
This version recognises whether the Actor has a weapon equipped and wich one it is and loads different Battlers like Actor_01_Sword.png instead of Actor_01.png. But only on the beginning of the Battle. Its story relevant that the main Actor is able to summon any weapon at any time. Is there a way to modify the update part of the script so it it loads another png in the cache and changes the sprite for the Battler. Or is there a way in the event script to use in the common event for this skill. Like: "self.load_bitmap("Graphics/Battlers/actor/actor_", "Actor_01_sword.png")" or something like that?
Thanks in advance
- Walkingtall
Here is the link to the Demo inside the downloadsection of this board