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CW_DmgFormula (% Equips)

Not sure if there something like this out there already or not, but here it goes anyway!

This script manipulates the damage script so that weapon attack and armour defenses are based on percents rather then fixed values. It also changes some aspects of how skill damage is calculated. There are some directions and examples at the bottom of the script on how the CW_formula works and how to use it. The demo also contains a tutorial on how to use the CW_formula in a more interactive manor.

Pros:
-allows weapons / armour to increase attack / defense by a percent
-easy to customize stats and damage output

Cons:
-still in beta (bugs)
-may not be able to do what you looking for

Since CW_formula is still in its beta stage there are still a few bugs, but I wanted to post it anyway to see what people thought.
The demo may seem a little rusty, but I want to get two bugs I noticed fixed before I edit the demo's text more.

The two bugs I've noticed are:
Thomas' basic attack seems like it should be slightly higher in the damage lesson (around 15dmg rather then 10dmg) and
the piercing skill doesn't seem to give the right damage values (at least when I calculate it on my calculator - seems like it should be close to 6dmg rather then 12dmg).
If you see where I may have messed up please let me know!

If anyone decides to use this script please give credit.

DEMO:
http://www.mediafire.com/?5idhzxzruqv
 

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