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Cutscene Help

I'm new to RMXP and so I was trying to make a short cutscene. I tried following the Cutscene guide in Youtube but I got stuck. When my character enters the cutscene map, the cutscene starts running but it is wrong.
1. The main character is invisible from beginning to the end of the cutscene.
2. After the cutscene, I cannot resume the game. I cannot go anywhere and the main character is invisible still.

So I have some questions and more about cutscenes...
How do I change it so that the main character (not part of the scene) is visible?
How do I set the event cutscene to resume the game after it ends?
How do I make the NPCs in the cutscene disappear after the cutscene ends?
When the NPCs disappear, how do I make it so they walk away from map and then disappears?

Here's what I have on the Event Page 1: Trigger - Parallel Process
@>Set move route: Player
: : $>Change Opacity:0
@Text: blah blah blah
@Show Animation: [Lancelot],[EM Question]
@Text: blah blah blah
@Text: blah blah blah
@Show Animation:[Barey], [EM Question]
@Text: blah blah blah
@Control Self Switch: B=ON
@Erase Event

On Event Page 2, I have Conditions: Switch B is ON

Can someone help me with my problem?

Edit: Event Page 1 - Trigger detail
 
How do I change it so that the main character (not part of the scene) is visible?
[list type=none]
Your "Change Opacity: 0" command is making the player invisible. Delete it.
[/list]

How do I set the event cutscene to resume the game after it ends?
[list type=none]
The "Set Self Switch" command, along with the condition on page 2 should stop the parallel process.
You don't need the "erase event".  Is the trigger on page 2 set to "Action Button"?
[/list]

How do I make the NPCs in the cutscene disappear after the cutscene ends?
[list type=none]
Use the "Change Opacity" command that you used on the player on the NPC event instead.
Or, you can also change the NPC's graphic to none using the "Set Move Route", "Change Graphic" command.
[/list]

When the NPCs disappear, how do I make it so they walk away from map and then disappears?
[list type=none]
"Set Move Route"  Move right, Move right, Move right...  , Change Graphic: None
[/list]

The "Set Move Route" command has a pulldown to select which 'character' you are setting the move route on (Player, Event 1, etc...).  So, you can control the entire cutscene from one event. Usually most gamemakers will put a blank event in the upper left corner that controls any 'autorun' or 'parallel' action that needs to happen upon entering a map.

Be Well
 
Brewmeister":1ar2n1hr said:
When the NPCs disappear, how do I make it so they walk away from map and then disappears?
[list type=none]
"Set Move Route"  Move right, Move right, Move right...  , Change Graphic: None
[/list]

So I just move the NPCs all the way out of the map? Like say I have 4 spaces to the right at the border of the map so I move 5 right with the "Set Move Route"?

Thanks! I'll work on it tomorrow ^^
 
Nope, they won't move off the map. (Pity, that would be nice)

You have to move him 4 spaces, to the edge of the map, then erase or set 'none' graphic.
If it's a long, complicated move, use the "Ignore if can't move" checkbox.
That will allow the processor to continue if he runs into something.

Be Well
 

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