LightAndMagic
Member
Well, I'm making my own custom tilesets for my game, for fun. And It's going well so far, just wanted some opinions. It's nowhere near done, but yeah, in progress.
So two screens to show it off:
http://img222.imageshack.us/img222/6236 ... eenqe4.png[/IMG]
http://img175.imageshack.us/img175/9707 ... en2ox2.png[/IMG]
Don't tell me about the bricks on the left house in the first screen, mapping error. And the dirt around the water hasn't been shaded yet, so don't bug me about it.
And it doesn't look like much yet, but I haven't been really dedicated to it, just doing it every now and then. It's like a pet project.
Now the main source of my problem:
The water. It looks alright stagnant (could definately still use some touching up near the center, so it doesn't look so ... stagnant) but everytime I try and make an animated autotile for it, it looks like absolute crap. So... any tips?
So two screens to show it off:
http://img222.imageshack.us/img222/6236 ... eenqe4.png[/IMG]
http://img175.imageshack.us/img175/9707 ... en2ox2.png[/IMG]
Don't tell me about the bricks on the left house in the first screen, mapping error. And the dirt around the water hasn't been shaded yet, so don't bug me about it.
And it doesn't look like much yet, but I haven't been really dedicated to it, just doing it every now and then. It's like a pet project.
Now the main source of my problem:
The water. It looks alright stagnant (could definately still use some touching up near the center, so it doesn't look so ... stagnant) but everytime I try and make an animated autotile for it, it looks like absolute crap. So... any tips?