My Question to you is how can i make new stats altogether instead of the default ones. In my game, Flyff Offline, I have the following stats:
http://i145.photobucket.com/albums/r210 ... Status.gif[/IMG]
http://i145.photobucket.com/albums/r210 ... acter2.jpg[/IMG]
HP: Your Character's Health points.
MP: Your Character's Mana points (Used for magic skills and buffs)
FP: Your Character's Energy points (Used for special attack skills)
Exp: The points needed to level up your character.
Pxp: The points needed to increase skill mastery. When you gather Exp points from Quests & Combat, those points are used up for Pxp first, and then the remaining points are used for Exp.
A. Rt.: Attack rating, this is based on your current weapon and stats.
D. Rt.: Defense rating, this is based on your current armor and stats.
Ev: Evasion, this is based on your current stats.
Res: Resistance, this is based on your current weapon and stats.
Str: Determines your character's attack damage.
Sta: Determines your character's HP and FP.
Dex: Determines your evasion rate and attack speed.
Int: Determines your character's MP and magic damage.
I'm trying to get this game as close to the original with out it being the original.
BTW those are the original screenshots from the game.
I'm probably sure that this is very simple but I need some direction on how to acheive this.
http://i145.photobucket.com/albums/r210 ... Status.gif[/IMG]
http://i145.photobucket.com/albums/r210 ... acter2.jpg[/IMG]
HP: Your Character's Health points.
MP: Your Character's Mana points (Used for magic skills and buffs)
FP: Your Character's Energy points (Used for special attack skills)
Exp: The points needed to level up your character.
Pxp: The points needed to increase skill mastery. When you gather Exp points from Quests & Combat, those points are used up for Pxp first, and then the remaining points are used for Exp.
A. Rt.: Attack rating, this is based on your current weapon and stats.
D. Rt.: Defense rating, this is based on your current armor and stats.
Ev: Evasion, this is based on your current stats.
Res: Resistance, this is based on your current weapon and stats.
Str: Determines your character's attack damage.
Sta: Determines your character's HP and FP.
Dex: Determines your evasion rate and attack speed.
Int: Determines your character's MP and magic damage.
I'm trying to get this game as close to the original with out it being the original.
BTW those are the original screenshots from the game.
I'm probably sure that this is very simple but I need some direction on how to acheive this.