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Cultist Battler

http://img156.imageshack.us/img156/6759/shadowmagefloatiy6.png[/img]
http://img156.imageshack.us/img156/shadowmagefloatiy6.png/1/w282.png[/img]
http://img92.imageshack.us/img92/8819/shadowmagefloatlightenepg2.png[/img]
http://img92.imageshack.us/img92/shadowmagefloatlightenepg2.png/1/w282.png[/img]

I'd prefer if you Credit me if you want to use it, but if you don't that's okay too.

I'd envision this being used as some kind of evil grim reaper-esque monster? I'm not sure how well it'll mix with the RTP as it using a low variance of colors however. I plan on using it as a show picture command in my game to emphasize a scene  but I felt like I should see if anyone wants to use it.

There are two images. One is the original, and one is a lightened version because it may be too dark for some.
 
It's so dark that when I first entered the thread I thought it was all black but then I leaned forward and then I was like "oh".


Lighten it up a bit?
 
Hm, it doesn't look dark to me, but if I slouch it becomes very dark, so I suppose it my viewing angle which made it seem brighter than it really is. I'll bright it up a little.

-image removed for sucking-
 
BrunoTR":kks2jblr said:
If you want it to mesh better with the RTP, I'd suggest adding more shades to it, just to give it a bit more depth.
I agree needs more shading, but other then that, it's not as dark as the earlier ones were so it's easier for use to tell what is what :wink: keep up the work.
 

Emtch

Member

It won't mix with the rtp because they are more "real painted", whereas this is ms paint pixly.
I would suggest trying to make this more like pixel art style instead of just a bunch of random pencil strokes.
 
Hmm, I've tried that a lot and it always comes out awful. This is the only time I've ever been able to make something look decent at least. I suppose I lack a certain coordination of hand and ability to see where shading would go.
 

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