This is not only my first time to use Construct 2, this is my very first time making a game. Please bear with my noobness in any concepts that may seen fundamentally basic such as collision and such.
I made a late decision to join the contest. I've had the story in my head for a long time now but this contest motivated me to put my idea into reality at last.
***Last minute status update: I feel bad but I have to give up my entry for this competition because I won't be able to finish this to the standard of completeness (starting screen, ending, etc). The main reason being poor planning and real life clashes. You can scroll down to my newer reply for more detail, but the game itself is not abandoned. Expect to see it up in Completed Games forum and Scirra Arcade!***
Link to demo, updated whenever I export a new version
Entirely controlled by mouse only. Hold left click to move, right click to cast an area effect that will harm the monsters and absorb their essence when they die. If you have some essence stored, stay still and hold down right click for some mayhem.
None of the graphics are mine. All resource origins are listed below:
The orb and particles: Lexsux for the ready-to-use particle package and Wondertouch for Particle Illusion 3.0
Pillar: Satanic World tileset by DeathLock (original post by him, but picture links are all dead)
Floor tile: Dark Church tileset shared by Zanyzora, possibly created by Enterbrain
And of course Scirra for the fabulous engine and HBGames for hosting this contest that motivated me to get my hands dirty!
You are an experienced, wicked and mischievous witch, skilled in the art of illusions and enchantment. You live your life causing misery to other people, but today you decided to do something else for a change -
Releasing a trapped soul from his long forgotten torment, deep inside the Crypt of Vidae.
This place used to be your home. You came here for various errands, left due to disgust, then back again to clean up the mess. You really hope this would be your last visit of this cursed place.
Of course as a wicked witch that you are, you wouldn't be stupid enough to risk your life inside the crypt now heavily infested with unrest spirits, which over so many years, have became mindless, violent beings wandering around the confined space trying to maintain their existence. You have a toy, or rather, a decoy, to get the job done for you: the soul orb. This little treasure is going to be your trusty assistant in cleaning up this place once and for all.
Don't ask where you got this from. Just get the job done now, and move on with your life.
Releasing a trapped soul from his long forgotten torment, deep inside the Crypt of Vidae.
This place used to be your home. You came here for various errands, left due to disgust, then back again to clean up the mess. You really hope this would be your last visit of this cursed place.
Of course as a wicked witch that you are, you wouldn't be stupid enough to risk your life inside the crypt now heavily infested with unrest spirits, which over so many years, have became mindless, violent beings wandering around the confined space trying to maintain their existence. You have a toy, or rather, a decoy, to get the job done for you: the soul orb. This little treasure is going to be your trusty assistant in cleaning up this place once and for all.
Don't ask where you got this from. Just get the job done now, and move on with your life.
- Implemented ambient light, using Construct 2's lighting example in the installation
- Your orb can be destroyed now! The brightness of the orb is the equivalent to its "health". Brightness can be regained by killing the enemies, but act fast... I haven't added a replay button yet so you'll have to refresh the page in order to replay for now.
- You can't see your enemies until they are within your light range. I'll have to figure out a better way for the enemies to enter the light instead of just suddenly appear. As a cheap solution I do plan to use pitch-black colour sprites tomorrow as enemies so that they blend into the darkness, but I'll come up with something, or if you guys have suggestion I'm open to any possibilities.
- Venetia's suggestion of a fluid "mana bar" for soul essence is implemented. You can see the bar gaining fluidly and deducted fluidly when you use the right click special attack, but you need to wait very short split second standing still and holding the right click before the special attack starts charging. You can regain brightness if you kill something with the special attack, but not absorbing soul essence with it.
- The HUD you see right now is a rough temporary placement. It'll be redone into something more visually pleasing.
- The "boss" that I mentioned is yet to be there, so right now it's just a simple endless survival game that, if you do it right, you will probably never die. Incentives will be there, I promise!
- Your orb can be destroyed now! The brightness of the orb is the equivalent to its "health". Brightness can be regained by killing the enemies, but act fast... I haven't added a replay button yet so you'll have to refresh the page in order to replay for now.
- You can't see your enemies until they are within your light range. I'll have to figure out a better way for the enemies to enter the light instead of just suddenly appear. As a cheap solution I do plan to use pitch-black colour sprites tomorrow as enemies so that they blend into the darkness, but I'll come up with something, or if you guys have suggestion I'm open to any possibilities.
- Venetia's suggestion of a fluid "mana bar" for soul essence is implemented. You can see the bar gaining fluidly and deducted fluidly when you use the right click special attack, but you need to wait very short split second standing still and holding the right click before the special attack starts charging. You can regain brightness if you kill something with the special attack, but not absorbing soul essence with it.
- The HUD you see right now is a rough temporary placement. It'll be redone into something more visually pleasing.
- The "boss" that I mentioned is yet to be there, so right now it's just a simple endless survival game that, if you do it right, you will probably never die. Incentives will be there, I promise!