Is it possible to create a new event on the map with the use of a common event.
For example.
Using an item with a common event, that spawns an npc who does the action that the common event is set to do.
my situation:
I'm using Mr. Mo's ABS. And attempting to make a sort of beam-attack with one of the Ranged Skills.
When using a ranged skill, it makes an event and that event moves so far then disappear.
Problem is, beams just don't look right if it's just a single characterset.
I'm trying to make a temporary line of 'events' between the beam and the character. (I'm aware of the lag situation, which is why the events wouldn't last so long. Maybe not a direct line from the character to the skill. but at least a small trailing effect on it.)
I tried using the variable trick to make an event appear next to a player. (Setting variables to Map X/Y, +1) and changing the graphic. But it won't appear on the map itself.
That possible?
For example.
Using an item with a common event, that spawns an npc who does the action that the common event is set to do.
my situation:
I'm using Mr. Mo's ABS. And attempting to make a sort of beam-attack with one of the Ranged Skills.
When using a ranged skill, it makes an event and that event moves so far then disappear.
Problem is, beams just don't look right if it's just a single characterset.
I'm trying to make a temporary line of 'events' between the beam and the character. (I'm aware of the lag situation, which is why the events wouldn't last so long. Maybe not a direct line from the character to the skill. but at least a small trailing effect on it.)
I tried using the variable trick to make an event appear next to a player. (Setting variables to Map X/Y, +1) and changing the graphic. But it won't appear on the map itself.
That possible?