For my game, a certain character has the ability to create corporeal clones of himself (yes, this is basically Kage Bunshin no Jutsu if you guys are Naruto fans). I want it so that when the skill is used, the game creates three counters, or tokens if you will. These counters (or tokens) represent each of the clones created in the skill. The character will have a 1/4 chance of being hit when all the clones are on the field (they aren't playable characters but they're just "there"), 1/3 chance when one clone is hit, 1/2 chance when one clone and the player remain--you get it. So every time the character is targeted by an enemy, those chances of being hit come into play. Also, the character can sacrifice one clone (meaning one token) to use in other special abilities. If there are not enough clones needed for those skills, they cannot be used. Anybody know how to make this scenario possible? If it helps, I'm using RMXP and Cogwheel's RTAB system. I don't think scripting is needed for this but then again, maybe it does.