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Could OnLive be the future of Online Gaming?

http://news.cnet.com/8301-10797_3-10202688-235.html

Check the URL for pictures.

SAN FRANCISCO--Sony, Microsoft, and Nintendo, look out. Your traditional video game console business model may be in danger.

It's too early to tell how much danger, of course, but a start-up called OnLive announced a brand-new game distribution system Monday night that, if it works as planned, could change the games game forever.

OnLive, which was started by WebTV founder Steve Perlman and former Eidos CEO Mike McGarvey, is aiming to launch a system--seven years in the works--that will digitally distribute first-run, AAA games from publishers like Electronic Arts, Take-Two, Ubisoft, Atari, and others, all at the same time as those titles are released into retail channels. The system is designed to allow players to stream on-demand games at the highest quality onto any Intel-based Mac or PC running XP or Vista, regardless of how powerful the computer.

The system will also stream games directly to a TV via a small plug-in device, and players can use a custom wireless controller as well as VoIP headsets in conjunction with it.


The OnLive system includes the ability to use wireless controllers similar to those available for standard console systems like the Xbox or PS3. It also has a small micro-console that will allow games to be streamed directly to a TV.

(Credit: OnLive)
Based here in San Francisco, OnLive timed its formal unveiling to this week's Game Developers Conference, where it will be showcasing the technology and 16 initial games it will launch with.

The service is currently in a closed beta, but is expected to go into a public beta this summer, and to launch this winter.

According to Perlman, OnLive's technology will make it possible to stream the games in such a manner--high quality, no matter what kind of system the user has--by virtue of a series of patented and patent-pending compression technologies. And instead of requiring users to download the games, OnLive will host them all and stream them from a series of the highest-end servers. Users will have only to download a 1MB plug-in to get the service up and running.

OnLive is hoping to capture a significant portion of the video game market share. In February, the industry posted one of its strongest months ever, with total sales of $1.47 billion, up 10 percent from a year ago. And in February, the Xbox, PS3 and Wii accounted for total sales of 1.42 million units.


The OnLive system aims to bring cost-efficient instant and high-quality video games streamed to Macs and PCs.

(Credit: OnLive)
An intended benefit of this infrastructure, Perlman and McGarvey explained, is that users will be able to play streamed games via OnLive with no lag, so long as their Internet connections meet minimum thresholds. For standard-definition play, that would mean a minimum 1.5 Mbps connection, and for high-def, 5 Mbps.

That's obviously an essential feature, as it's hard to imagine anyone paying for a service like OnLive, no matter what games are on offer, if the user experience is inadequate. But the company promises that as long as users have the requisite minimum hardware, operating systems, and Internet connections, they should be able to have seamless play.

The upshot of this infrastructure model, Perlman said, is that OnLive is somewhat future-proof, meaning that players won't have to upgrade anything to keep on playing games on the system years into the future. Instead, the upgrades will happen on the back-end, with the company regularly boosting the power of the servers it uses to host and stream the games.

And while demos always have to be taken with a grain of salt, CNET News did see a real-time presentation of OnLive on at least two different computers and on a HD TV. Game play was as smooth and lag-free as advertised

So far, OnLive has yet to make its business model public, but what seems likely is some form of subscription service, where players will pay a monthly access fee and then pay additional costs, depending on whether they want to play games once, or buy them for permanent play.

The company also said that it will probably offer free trials of some or all of the games it offers, allowing consumers to decide whether they want to buy. OnLive recognizes that some players may use those trials as a way of deciding whether to buy such games from traditional retail stores, but Perlman and McGarvey suggested that as long as people are interacting with the OnLive system, they'll be happy.

It's clear that OnLive is modeling its system at least somewhat after Microsoft's hit Xbox Live service. So fans of multiplayer games won't be on their own. Rather, they'll have full access to multiplayer features of games built for them. And another interesting social feature is one that will allow users to digitally watch others play games in real time. The company thinks that users will find it exciting to watch the best players in action, even if they themselves are only kibitzing.

Perlman said that the concept of spectating in online game systems is, in and of itself, not new, but that OnLive presents the first time players will be able to look in on what others are playing without owning the games themselves.

Another social feature in the Xbox Live mold is what are called "brag clips." These are essentially 15-second replays of game action that players can share with friends if they want to show off their prowess. This is possible, Perlman said, because OnLive is continually recording the last 15 seconds of action.


The OnLive system includes social features such as 'brag clips,' which allow players to share 15-second videos of game action they want to brag about.

(Credit: OnLive)
All told, McGarvey said, OnLive offers a full suite of standard social features including friends, clans, rankings, leader boards, tournaments and more.

From the outset, OnLive isn't partnering with any of the first-party publishers--Microsoft, Sony, and Nintendo, meaning that franchises like "Halo" or "Zelda" won't be available. And that makes sense, since those companies are hardly likely to want to sign up with a company whose very technology may obviate their longstanding business models.

That means, Perlman and McGarvey acknowledged, that many players who sign up for OnLive's service will still maintain their consoles, and continue to buy games for them. At least for the rest of the current generation of machines, they said. But come the next generation, all bets are off, they said.

And for the nine--to date--third-party publishers who have committed to being involved, McGarvey said, OnLive presents a much more efficient and profitable distribution model than the standard retail structure. That's because the system is all digital, cutting down on physical distribution costs, and because it is designed to eradicate piracy and second-hand sales, both of which are banes of the publishers' existence.

Indeed, McGarvey said that OnLive has gotten strong commitments of titles from the nine publishers. That means, added Perlman, that the planned launch this winter could be accompanied by the most titles of any new gaming system launch in history.

In addition, McGarvey said publishers are eager for the kind of raw data that OnLive can provide about players' usage of the games, including whether they like or dislike games, how much they play, how they play and so on. That data is hard for publishers to collect with traditional consoles, he argued.

Clearly, OnLive has set an ambitious goal: dethroning the console makers as the game industry's kings. And as is always the case with brand-new and publicly unavailable technology, it is far too early to know whether the company or the service can live up to that goal. But if its demo is any indication, OnLive is definitely onto something, and given that the company has been in stealth mode for so many years, it's possible that the console makers will be caught off guard.

Topics about games and gaming go into the board, now wait for it..."video games" ^_^ Please remember this next time :)
 

candle

Sponsor

I really hope this will work as advertised, and I already signed up for the beta. If this works, it could mean the end of consoles, though not fora good while.
 
you need a ridiculously fast internet connection to do this.i'm paying 40$ for T1 as it is, and you need like 5MB/s to play stuff in HD whilst you can play anything in HD with a console without the ridiculous internet connection speed (which serves no practical purpose for the average person).

Then theres areas where bandwidth costs money, and I can't see too many people clamoring over this thing when their internet bill is in the four figures when they're being streamed current-gen games which take up a ton of HDD space as it is.

this might catch on with a very select few, but i can guarantee you this will not obsolete any consoles this generation, or next. they'd have been better off reviving that open source 'phantom' console or whatever it was called.
 
i have a 15mbps connection and it's not very expensive; 5 isn't THAT crazy.

anyway if there's a service where I can get all these shits on my PC instead of my having to buy consoles I don't feel like paying for then I'm all for it. If I have a computer that can beat the piss out of a PS3, then why the hell do I have to buy 291840912 different consoles to run software that is only proprietary because some asshole signed a contract with some other asshole.

But I can only assume that games which use motion sensing (i.e. the Wiimote or Sixaxis controller) will be unavailable or severely stunted somehow.
 
My internet connection now is costing me almost $100 per month, I don't plan on paying 1 cent more for a connection... This to me, is a scam. It's not worth it, and consoles will never be obsolete to me.

That's just my opinion of course.
 
whaaaaat $100 a month?!?!?! jesuschrist where do you live, BFN Antarctica???

Mine costs $19!

Jesuschrist

also: You have to have an internet connection to connect to the internet even on a console, so you're paying either way, unless you don't like online gaming ...
 

candle

Sponsor

Cruelty":11rlrbep said:
you need a ridiculously fast internet connection to do this.i'm paying 40$ for T1 as it is, and you need like 5MB/s to play stuff in HD whilst you can play anything in HD with a console without the ridiculous internet connection speed (which serves no practical purpose for the average person).

Then theres areas where bandwidth costs money, and I can't see too many people clamoring over this thing when their internet bill is in the four figures when they're being streamed current-gen games which take up a ton of HDD space as it is.

this might catch on with a very select few, but i can guarantee you this will not obsolete any consoles this generation, or next. they'd have been better off reviving that open source 'phantom' console or whatever it was called.

Actually, you only need a 1.5mbps connection for SD graphics, but 5mbps will get you HD (supposedly a little lower is fine, most people have between 2 and 3 mbps). As for bandwidth, they have been talking to ISPs about that, and the only thing going on your computer is a 1meg browser plug-in, so HDD space is not an issue. The whole point of this is to allow people with little cash, or a low-end computer to play top-of-the-line games without spending a shitload on consoles or PC upgrades. They'll be doing that for you by upgrading their servers every six months as newer hardware becomes available.
 
ДГъíтÉГ":1v92qdrt said:
$100 per month
Why are you paying $100 a month? :x

I have NO idea to be honest. I'm disappointed that they don't offer some sort of discount. I assume it's because I run a business line, but I still don't see why it should cost $100. I should probably switch company's.


@ Venetia: I know :( I'm probably being ripped off. Also, I like SOME online games.. Like Killzone2 and such.
 
Venetia":2q53z34d said:
whaaaaat $100 a month?!?!?! jesuschrist where do you live, BFN Antarctica???

Mine costs $19!

Jesuschrist

also: You have to have an internet connection to connect to the internet even on a console, so you're paying either way, unless you don't like online gaming ...
what's your ISP? 20$ for 15mb/s is cheap :0
 

Zeriab

Sponsor

How did this deteriorate into a 'how fast my internetz is and how much I pay for it' :|:
I do wonder how they'll expect to lower the ping to as little as 1 ms. A machine just a couple of hops away is much more than that for me. I am using TCP/IP so maybe they'll be using something else. Then again I'll be satisfied with 30-50 ms but any more and I'll most likely skip it.

I don't agree with a ridiculous fast internet is needed. 1.5 Mbps isn't that much and 5.0 Mbps per second for HD is fairly nice. I do wonder the specs needed for playing the video stream.
My guess would be just another way of Online Gaming.

@cruelty: 5 MB/s is a lot, but in this case we are talking about an eighth of that. 5 MegaBits, not MegaBytes ;)
 

Tdata

Sponsor

I was talking Megabytes... 20 Megabytes per second.

It would be interesting to play with... But it will most likely cost quite a bit for the subscription...
 

Zeriab

Sponsor

20 Megabytes per second? What a weird connection. It's much more common to have 100 Mbps rather than 160 Mbps.
For whatever reason when talking about connection speed the convention is to use bits rather than bytes.

1 byte = 8 bits
 

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