Anonymous
Guest
This is just background. Skip it if you wish.
Okay, for those who want to know why I am needing this, I have characters who use skills which need items. I want to make these items easy to stock up on, so I decided on being able to pick them up and having them re-appear upon re-entry of an area. (If you need an example, like cuting grass/trees on the pokemon games and coming back later to see they've re-appeared. This isn't really the kind of thing I can back up with screens, sorry.) I've tired doing this with switches and not only is it a pain in the arse, I'm wasteing a lot of switches. I'd like to be able to use self switches for this, but as far as I can tell, events can't alter each other's self switches.
Okay, If you skipped that part start reading here.
Basically what I need is:
Being able to alter (or just reset if it's easier, I only need them turned off) the self switches of events using a call script on a different event
Being able to say which events I want the switches changing on (to differentiate between harvestable and 'one-time' items. I don't want the player to find LOLULTIMATEWEPON in a chest and leave, return and get it again)
That's it, I think. It would be brilliant if it could get along well with the SDK, too, since I'm going to have my work cut out for me if it doesn't and I really don't understand these things.
I can't really offer much in return, If you wanted art I suppose I could do that.
Okay, for those who want to know why I am needing this, I have characters who use skills which need items. I want to make these items easy to stock up on, so I decided on being able to pick them up and having them re-appear upon re-entry of an area. (If you need an example, like cuting grass/trees on the pokemon games and coming back later to see they've re-appeared. This isn't really the kind of thing I can back up with screens, sorry.) I've tired doing this with switches and not only is it a pain in the arse, I'm wasteing a lot of switches. I'd like to be able to use self switches for this, but as far as I can tell, events can't alter each other's self switches.
Okay, If you skipped that part start reading here.
Basically what I need is:
Being able to alter (or just reset if it's easier, I only need them turned off) the self switches of events using a call script on a different event
Being able to say which events I want the switches changing on (to differentiate between harvestable and 'one-time' items. I don't want the player to find LOLULTIMATEWEPON in a chest and leave, return and get it again)
That's it, I think. It would be brilliant if it could get along well with the SDK, too, since I'm going to have my work cut out for me if it doesn't and I really don't understand these things.
I can't really offer much in return, If you wanted art I suppose I could do that.