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Contest Screenshots Thread

Injury

Awesome Bro

I will update these as I complete updates to the main thread and project. Hope you enjoy! I want to see more posts!

Initial Demo Map
screenShot1.png

Demo Map1- Deck IV- Storage Area I
screenShot2.png

Demo Map2- Deck IV- Storage Loading Dock
screenShot4.png

Current Map- Deck IV- Storage Area 1
screenShot5.png

Current Map- Deck IV- Storage Loading Dock
screenShot6.png

Current Map- Deck IV- Repair Shop
screenShot7.png

Current Map- Deck IV Storage Loading Dock
screenShot8.png

Current Map- Deck IV Main Storage Lift
screenShot9.png
 
Looks good, but the dark screenshots is way to dark. I can't see anything att all on my laptop.

Added this one in the main thread aswell:
games-icon_zps0d779603.png
 
@OrigamiRose - I would suggest to change the alignment of the windows on the bottom left building. They look a little awkward on the edges of it like that. Other than that, it looks pretty good! There's enough going on to make it actually feel like a town. :)

New screenshot:
FadingTree_zpsfa490cd0.png

Updated some graphics and stuff in my demo (link to thread).
 
its a bit hard to see the screenshots but usualy when their this dark its easier when your actualy playing the game. movement and things help. things only look dark because you cant see anything happening. I think it will be fine. -injury
 

Injury

Awesome Bro

I wanted to have the background animated, or at least have a "pulse" of sorts, as well as lighting on the space station. Not enough time in my schedule or ability in my pocket. As the contest is judged on more originality, I'm really trying to focus on original content.
 
I'm guessing that's a custom made tileset?

If you're looking for some feedback, a lot of those elements have soft edges which makes them blend somewhat together, I'd go around all your elements with a dark outline to make them standout.
 
Xilef":287tmjru said:
I'm guessing that's a custom made tileset?

If you're looking for some feedback, a lot of those elements have soft edges which makes them blend somewhat together, I'd go around all your elements with a dark outline to make them standout.

I wouldn't. I like the aesthetic of soft edges, and it's better than the people who put absolutely dark edges on all the graphics they see. Perhaps a little darker on the outline, but that's it. Right now it has a kind of pastelly effect to it, which is actually kind of nice.

Edit: Mind you, the biggest offender would be that the bottom of the wall fades with the ground. Probably put a dark outline around that.
 
thatbennyguy":22xonr84 said:
Mind you, the biggest offender would be that the bottom of the wall fades with the ground. Probably put a dark outline around that.
And the globe, the edge of the table, around the flowers on the brown desk and the character's head-wear.

Darkening the outline doesn't equal cartoonification, look at most pixel-art work such as this one I found on Google images:
gIFlqJN.gif


It doesn't have to be this level of outlining[/img], just something that gives edge definition.
 

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