I'd very much like a script where a characters SP is constantly restored within the battle. Example:
~ Felix has 500 SP, and uses Crescent Shot.
~ After it is used, he will have...200? SP left. However, his SP will be healed slowly with time (Maybe 0.1 of his max SP/second or 2 SP/second. Whichever works the best). Eventually, he will have all his SP again.
~ Of course, since the DBS is turn-based, it would be best with ATB systems (such as the RTAB or XRXS battle system) where time is constantly flowing.
I would greatly appreciate if someone managed to do this.
~ Felix has 500 SP, and uses Crescent Shot.
~ After it is used, he will have...200? SP left. However, his SP will be healed slowly with time (Maybe 0.1 of his max SP/second or 2 SP/second. Whichever works the best). Eventually, he will have all his SP again.
~ Of course, since the DBS is turn-based, it would be best with ATB systems (such as the RTAB or XRXS battle system) where time is constantly flowing.
I would greatly appreciate if someone managed to do this.