Uh, sorry but this is what I meant. The following is what I want to happen:
An item using tutorial even teaches you how to use items when on the world map. Next, it has you use the item. If the player uses the item, then a cutscene will trigger, thus moving the story. If the player doesn't use the item, then nothing will happen and the story is stuck until he/she catches on and use the freaking item.