doctorscraps
Member
I've taken up the reigns of a puzzle-stealth RPG as a sort of experiment for a friend...And a little more professional input would be appreciated as, it seems no matter what I do, the program fights me...
The chief game mechanic revolves around incapacitating guards with rope, chain, whatevers handy, without alerting the other guards. With that aspect in mind, what do you think would work?
The chief game mechanic revolves around incapacitating guards with rope, chain, whatevers handy, without alerting the other guards. With that aspect in mind, what do you think would work?