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[COMPLETE] To Arms! Episode One (Vanguard Edition)

Riddle: Where do you go that you can't come back from until the fields run red with blood?

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Answer: TO ARMS!



To Arms! is an episodic, tactical RPG created by Ghostlight Games in RPG Maker VX. Playing as Janos and Horace Blackthorne, the leaders of a ruthless, amoral band of mercenaries, and their lieutenants, you will adventure for glory and gold across the nine provinces of the Graylands. To survive, you'll have to recruit, equip, and command a party of up to fifteen characters in large-scale, strategic turn-based battles.

In this, this introductory chapter--Episode One: Deceive, Despise, and Murder Men--you will go back to a simpler time, when the Blackthorne brothers served the Duke of Rydony and witness the blood-soaked events and betrayals leading up to the birth of Blackthorne Company.

To Arms! Episode One: Deceive, Despise and Murder Men (Vanguard Edition) is somewhere between a public beta and a final, definitive build. All of the gameplay and 90% of the other assets are in place. The most important thing missing is the original sound track. Of course this doesn't mean the game has no music. The same placeholder tracks used throughout development are still in place for those songs not yet completed. Perhaps more accurately, think of this as the full version, with the final build with the O.S.T. as a Deluxe Edition/Director's Cut.

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FEATURES: (All Present In This Episode)

A brief note on features list. There is nothing I hate more than when a project boasts tons of features and custom systems it doesn't need and probably won't wind up happening. To Arms! wound up needing a lot of custom systems...and fortunately, I was able to fit every single feature I wanted to into the game. The result is a long list of features, for which I'm still counting my blessings.

* Tactical, turn-based battles with up to fifteen party members. (The largest party available in Episode One is seven units.)
* Fully implemented class-changing system. The class of all generic units can be changed at any time outside of battle, changing their appearance, attributes, and available skills! (You can have any number of any class. Want 10 Knights? You've got it!)
* Eight unique and finely balanced classes for all generic units to choose from!
* Full-featured JP System! Earn JP in battles and spend it to learn the class skills of all characters in any order you choose!
* Custom-tuned front-view battle system with alternate skill costs, cooldowns, enemy AI, aggro/aggro management, and much more!
* Accelerated battle messages and animated status icons streamline the process of controlling large numbers of units with lots of skills.
* Some handsome custom graphics and many native edits.
* Fully custom sound track (final build only) paired with pulse-pounding instrumental versions of classic metal tunes.
* Engaging, episodic "low fantasy" storyline, inspired by George R.R. Martin and penned by the creator of Backstage and Iron Gaia.
* Detailed online instruction manual and helpful in-game tutorials to help you learn the game's many strategic elements.
* Highly challenging battles and dozens of different equally valid strategies that can be used to conquer them!

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SCREENSHOTS:(Most but not all of these are current)

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Throne-room intrigue.

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One of the not-current ones--Horace has far more skills than this now.

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Katarpillar (c) system shows exactly what kinds of units you have in your party at all times.

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These sweet monster graphics are from hot toke/wild pudding.

More Screenshots


DOWNLOAD HERE

Approximate Play Time of First Episode: 1.5-2 Hours
Estimated Replay Value: Very High, or so we dare to hope.


CREDITS
Concept, Dialogue, Battle Balance, Map Design...Max McGee (Devon Oratz)
Character/Sprite Design...Mr. Nemo, arcan
Original Scripts & Programming Lead...Racheal
Additional Scripts...KGC, Yanfly
Title Screen and World Map Design...Kentona, Sir Subtle, Aprilschild
Original Sound Track (PEnding)...Sir Subtle
Other Music...Bad Company, Iron Maiden.
Lightmaps and Testing...Aprilschild
Monster Graphics...Qut, Wild Pudding (Hot Toke)
Tilesets and additional Sprites...Mack and Enterbrain

FULL CREDITS INCLUDED AT END OF GAME.


Hints and Tips

* To Arms! is very hard, especially if you are used to games where you would almost have to actively try to lose. Save early, often, and in multiple slots! While the creator and head tester can complete the game standing on their heads blindfolded at this point, we don't imagine it will be this easy for people who didn't make the game and haven't played through it hundreds of times!
* Some battles give you a full-heal before hand, and others don't! While this may seem erratic at first, the reason is that your characters receive a full heal whenever they have significant time to rest and recuperate. When trying to determine if you are 'ready' for a difficult battle, look for cues in the story as to whether or not your characters have had time to rest,
*In Episode One alone, your main characters each have ten or more skills to choose from, and you will only be able to unlock some, and you have four generic units each of which can join any of eight classes each of which will have up to ten different skills to unlock. That means that the party and skillset combinations in To Arms! are astronomical. If the game seems too hard, change your strategy! Go back to your last save and assign your classes, equipment, and JP differently! There are dozens of different, valid, proven ways to win To Arms! but even more ways to lose. Just because you are getting your ass kicked doesn't mean that the game is necessarily too hard--try building your party differently!
*On subsequent play throughs, it's possible to skip the introduction...you are encouraged to try different combinations of classes and skills after beating the game the first time. My testers tell me it should be possible to beat the game with every possible combination of classes, including 'four of' everything. Some will definitely be harder than others.
*Save your game at the end for use in To Arms! Episode 2.

Thanks for playing, and have fun! Be sure and let me know what you think! Feedback is always welcome!
 

Nolund

Sponsor

I don't like your game dude. Not because I think it's bad or anything, but every time I try to play it so I can give some feedback on it, I get about 2-5 minutes in, and my power cuts out. I don't believe it had anything to do with the storms outside, your game just doesn't like me.

I'll give it another shot though, but if it happens again, I'll think you're doing it on purpose.
 
I don't like your game dude. Not because I think it's bad or anything, but every time I try to play it so I can give some feedback on it, I get about 2-5 minutes in, and my power cuts out. I don't believe it had anything to do with the storms outside, your game just doesn't like me.

Nolund, congratulations, you're as fair as RMN. : )

Then again, I'm heartened by the fact that my game can CONTROL THE FORCES OF NATURE.

game_guy: No user bar yet. Soon, maybe...

Anyway I'd just like to thank whoever put me on the front page. It is very exciting to be there. : )
 

Nolund

Sponsor

Max McGee":2dqvsof9 said:
Nolund, congratulations, you're as fair as RMN. : )

Then again, I'm heartened by the fact that my game can CONTROL THE FORCES OF NATURE.

I try. Not my fault my computer crashed 4 times in a row when I tried to play it :p

But seriously, I got a chance to play some more of it today. Not normally a fan of the front view battle system, but I think it works here. I'm enjoying the recruitment concepts as well. Not far enough to comment fully (besides the basic stuff) but when I get a bit further I'll give some actual feedback.
 
Quite difficult, couldn't even defeat the first battle. But it was fun and challenging, and trying to find a good team before going ahead can be interesting.
 
Not normally a fan of the front view battle system, but I think it works here.

I'm of the opinion that the view doesn't matter, just the underlying mechanics and if it's fun or not.

Quite difficult, couldn't even defeat the first battle. But it was fun and challenging, and trying to find a good team before going ahead can be interesting.

Thanks for the feedback but I'm not sure what you mean about "couldn't even defeat the first battle"...that should not even be technically possible. Maybe there is something glitched with your copy of the game or you had spectacularly bad luck? The first few battles are almost impossible to lose, especially if you've ever played an RPG before.

Perhaps I could help talk you through it either here or in PM?
 
Still trying to figure out how it's possible to lose the first battle. Also still trying to figure out how little response I've gotten at forum-based sites (here, RPGRevolution, and rpgmakervx.net).
 
Maybe it's the team I choose or something, or the amount of money I spent, I didn't get the right stuff, properly just me. I guess depending on who I'm choosing to attack in that battle.
 
The first time I played I lost at the second battle, the first isn't that hard. In fact, this game is very very hard. That should be a problem to me, but instead it gave me more will to play. My only problem here is that I used some JP on Recruit class and I can't use their skills on another classes. :(
 

mawk

Sponsor

so uh

this isn't a huge thing but I thought you'd take a little more pride in your work than this

if you're going to copy names, speeches, and plot points wholesale, why not just title it "a game of thrones: the game"? I honestly don't get it.
 
@Andrew:

I have responded to allegations of "plagiarism" elsewhere although I think they are pending public viewing. TL;DR yes To Arms! pays an awful lot of homage to A Song of Ice And Fire (character names) other things weren't invented by Martin (sellswords, milk of the poppy, 'ser') and on still other things (plot points, character actions, motivations) yes I used a lot of the same dramatic tropes and scenarios as inciting incident, and yes I agree it skirts the line, but I still feel that calling it "plagiarism" is overkill to say nothing of very hurtful.

Looking forward to more feedback on the game as always.
 

moxie

Sponsor

Yo, this is rivette from rrr - gotta echo my apology for being a jackass again. I downloaded it the other day, and I've played through a demo a little bit. I have to hand it to you, the combat's way more fun than I thought it would be. Not gonna lie, I've had my ass handed to me a few times over, but at the same time it's kinda fun to take a break and mull over strategy, what went wrong, etc. I'm all about combat where you can't just spam "Attack" to win everything.
 
Hi riv, nice to hear from you. I'm glad you're enjoying the game, keep multiple saves and pay careful attention to how you're building your party once you unlock class-choices for generic units. The game is a little bit too hard right now so attention to detail and caution will be rewarded and sloppy or careless play will be punished a little more ruthlessly than I intended.

Love to see your thoughts as you get further/beat the thing. : )
 

moxie

Sponsor

whoo yeah good contribution bro

Anyway, I think I might wait until the next version to play through any more of this. So far I'm impressed with the characters and general atmosphere of the world in particular, but the difficulty is killing me. The "tutorial" quest is really simple and you don't even have access to some of the main mechanics until halfway through, so you don't end up learning all that much about it and then the difficulty curve takes a huge spike after that first quest.

The evasion and healing changes (and the healing will be an especially welcome change) should go a long way toward helping the idgits like me get through the game.
 
Thanks for the feedback, Moxie. I think since I last posted here I have LOST my composer and then GAINED another one. So this project continues to be a roller coaster. I'll keep you posted.
 

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