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Compatibility issue between scripts

Cless

Member

First of, I would like to appologyse for my horrific spelling!

Ok, I have a little problem with compatibility that I think a skilled scripter wouldn't need more than 10min to solve. I have tryed doodeling with the script
to little sucsess.

I am useing the following scripts:
-Minkoff's Display
Animation system(by Minkoff)
RTAB Ver 1.06
-HP/MP/ATB (Seph Slant)
-Limit Break Menu pt 1(By Alistor)
-Limit Break Menu pt 2
-Limit Break(by DerVVulfman)

The problem is i can't show the Limit Break Gauge...
I am using older versions of the systems but that is because it is my belife they look better(along with the bars).

Please check the demo below and if you can, fix the problem.
http://www.megaupload.com/?d=1X697NG7

I will be eternaly greatefull.
 
Still using RTAB 1.'0'6? Not 1.16??? That is the oldest version of RTAB I've seen. My collection of RTAB (sporatic though it is) was down to 1.07.

Script positioning is important. Some scripts overwrite others. Yours were originally ordered like this:

Limit Break
Limit Break Menu 1
Limit Break Menu 2
Seph Slanted Bars
RTAB
Animated Battlers
Display
AMS
Location
Mirror Script

But you may wanna consider this order:

RTAB
Animated Battlers
Display <--------overwrites the bars ;)
Limit Break
Limit Break Menu 1
Limit Break Menu 2
Seph Slanted Bars
AMS
Location
Mirror Script

I don't know which bar script you wanna use as the Seph Bars script has its own HP/SP and EXP bars as well as an overwriting ATB and Limit Break bar. The Display script has its own HP/SP and EXP bar routines of its own. You're getting both styles of bars drawn at the same time... You're gonna want to remove the bar routines (draw_actor_hp... sp... exp) from one or the other.

PS: Adding that RTAB to my collection. Oldest one I got now. ;)
 

Cless

Member

It works!!!. Wow that was so simple:P. I owe you 1 man, thanks.
About the RTAB... Ive had it since the very begining of minkoffs battle system. Ive got them from minkoff himself. It works for me and for some reason looks the best as far as I'm conserned.

PS: IS there a way I could move the overdrive bar slightley upwards. just a few pixels... I know it can be don In script, but there are a lot of coordinates and I'm afraid of messi'n something up... Sorry to keep bothering you.

Also I have just noticed... when a second battler is in use. His overdrive gauge Is building up in the display of the first battler!... So the first battler has 2 overdrive gauges. This I know is a gauge coordinates problem sinc they werent made for my display... I was hopeing you could help me with this to by adjusting the script:(
Please you are my only hope!
 
'Please you are my only hope!'

Why am I feeling like Obi-Wan? ;)

Code:
  $lb_rtab_pos   = [ 0, -25, 111] # Position if using RTAB system.   Same setup.
  $lb_rtab_var   = [0, 40]        # Variable distances between hero's LB gauges.
Okay... this is what you use.

The first array positions the very first Limit Break bar and sets its width, but the second one determines horizontal and vertical positioning.

In the above example, the first bar is set at 0 pixels from the left edge where it's drawn and -25 means that it is raised 25 pixels ABOVE the expected border (it understands positive and negative values). And finally, it is set to 111 pixels in width.

The second array tells it that each subsequent bar (for each actor) has '0' horizontal distance between them but is spaced '40' pixels apart vertically.

THIS positioning system was designed only for RTAB but I found that it works for ParaDog's system as well due to his... interesting... BattleStatus script design.
 

Cless

Member

OK fixed ecept for one thing... Is there a special reason why my fourth chars bar isn't showing? I must really be getting on your nerves by now obi:D But I promise once you fix this you wont hear from me again:D... Or atleast I hope so.
 
Battlestatus windows (all window for that matter) have a margin width that you can't get around ... unless you're using a script that edits the WINDOW class itself. Try raising the height of the FIRST bar a little (array 1) and decrease the amount of vertical space between the bars (array 2).
 

Cless

Member

OK I have tried all you said. And In the process I found out that the bars actually get cut of at the last chars display. Meaning I probably will need to change something in the window class... But what?
 
Don't change the window class That's just... well... a disaster waiting to happen. It'll affect EVERY window you got.

Try adjusting the position of the bars as you've been doing. They may not get positioned exactly where you want 'em... but at least you got 'em showing right now.
 

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