Yea sure but the left side is going to contain the charatures HP, MP, SP and status etc
just hasnt gotten to the point that I can press enter on the items yet
Oh and by the way I already have it so it updates every page ^_^
One question tho is it possible to encode the menu so instead of healing the charatures base hp etc to instead heal using variables? Thing is I'm using a more advanst system that RMXP's base code can handle.
example: I have HP and MP (for magics) as normal but I also have SP (0-100) (150 if using a gear) for skills. I also use 3 accessories instead of one (diffrent types ofc so one dont fit in the other slot)
I also have 25 diffrent types of item bars lol
could decrese some tho but still
I'll link a few pictures.
Main Menu
Item Menu (Part 1) (Spin Bar)
Item = Regular Items / Herb Items / Key Items
Loot = 8 Diff types of loot (have these for making cash instead of monsters dropping gold)
Weapon = Weapon / Orbs (offhand) / Arrows (for hunter) / Bullets
Helm = Cloth / Leather / Mail
Armor = Cloth / Leather / Mail
Acc = 3 types Amulet / Charm / Necklace
Item Menu (Part 2)
Equipment (Still undergoing painting)
Status menu gonna look almost like this with a bif more info just
Battle System
Option Menu
Is still underconstruction so far I have Background switches, Frame color, Menu/Battle Music and to turn off a switch that stops the battle menu frames from changing color
Do you want the pictures piece by piece cause most of those menus have full frame and main text in same picture
Can ofc split em up