someperson
Member
So I'm writing a skill that heals you 1/4th maximum HP. Instead of using SP(as that's being used for other things), I'm having it work based on a once a day use thing(using a day/night system I implemented). On the field, it works perfectly, but in battle it doesn't work. I have the skill call a common event do all the testing and to heal the user if conditions are met. The change hp command is ignored and the skill misses(since I set the power to 0) and nothing happens aside from switches being set in the common event. I could set the power to a negative number for healing but I couldn't get a good number to represent 1/4th of the maximum HP a user has and it ignores any switches that maybe on meaning the skill can be used over and over again. How do I get it so in battle it uses the command in the common event I set for it or so that if I have to use the skill's power stat, at least so it can only work when certain conditions are met.
I didn't ask for a script because this seems so trivial that it can be done without a script.
Any help is appreciated.
I didn't ask for a script because this seems so trivial that it can be done without a script.
Any help is appreciated.