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[Commercial] AlbatrosStorm (Code: R incoming)

Hello everyone,

roll.jpg


-Technical info-
Game: AlbatrosStorm
Developed by: DYFSOFT
Genre: Arcade, Shooter

Minimum requirements:
OS: Windows XP, Vista y 7 (x86, x64)
DirectX 8-compatible graphics card with at least 128MB of video memory
Pentium or equivalent processor
DirectX 8-compatible sound card
512MB of memory or greater
1280x720 or greater screen resolution with 16-bit or 32-bit colors
250MB of free space on HDD

Recommended requirements:
OS: Windows 7 (x86, x64)
DirectX 8-compatible graphics card with at least 512MB of video memory
Pentium or equivalent processor
DirectX 8-compatible sound card
1GB of memory or greater
1280x720 or greater screen resolution with 16-bit or 32-bit colors
250MB of free space on HDD

Platform of development: Gamemaker
Platform release: PC
Weight: 173MB
Status: Completed
Languages: English & Spanish
Players: 1
Development: May 2012 - July 2012
Release date: Jul 21, 2012
Last updated: 1.0.0.4
Classification: All Ages
Price: 2.60$ (2,00€)

-Features-
The game contains:
-Competition mode:
10 stages
2 fuelling stages
And something more ...
-Stages selector
-3 extra modes
-connectionto the DYFSOFT Web
-Soundtrack with 24 songs

-Game system-

Make your way through space circuits destroying all the asteroids, enemies and obstacles of all kinds in your path.
To do so you will have at your disposal, in addition to your reflexes, more than 10 kinds of Mejoras, over 5 different types of weapons and a total of 6 Automejoras that you can unlock if you manage to win a stage.
You should try to finish each stage with the highest number of points possible, but watch out, time is running against you and the enemies will try to stop you at all cost.

-History-

-Scenario:
In the very distant future, mankind has colonized and / or explored much of the known universe today. But humans still act the same way.
The Intergalactic Federation, formed by leaders of the planets with more resources, rules in one way and another the fate of the universe.
On the other hand, a mysterious organization known as Escarlata Agency maintains a shadow war against the Federation to take the control of all the Sharkoonita fragments, the most powerful material, and even, more scarce in the universe.
The ordinary people, meanwhile, live their daily coexisting with the new beings that populate the universe and a new race, the Hume, beings half human, half machine that have been created to assist the humans in the most complex tasks of everyday life, like pilot models of spacecraft.
The most popular sport in the future, Intergalactic Race, a race of ships which takes place once a year and is sponsored by the Intergalactic Federation.
This phenomenon of masses moves huge amounts of money and offers generous rewards to the winners. Now the date is approaching, are you ready to participate?

-History:
Alex was one of the best racing drivers, until a tragic accident made ??him leave his successful career and live like a bum. One day two strangers appeared in front of him and using force and blackmail forced him to participate again in the Intergalactic Race which takes place this year.
At the controls of the AlbatrosStorm and accompanied by the Hume-art, Kuu, Alex will participate in a race that will make him face not only rivals but also his ghosts from the past.

-Characters-
These are the participants of the race:

Spaceship...........Pilot..........Hume
Albatrosstorm.......Alex............Kuu
FalconSade..........Lucian.........Kauneus
SeemeeuLug........Ruptuur........Mooi
WindSturmvögel....Schwer........Schlau
CraneRe...............Finok..........Bukur
OnnEmbesil...........Chasé.........Zeta
PagputokMaya.....Karibal.........Kaibigan
ToucanMaavarin....Otsija.........Kooselek
DoveSolrig............Kamp..........Fred
VencejoCiclón.......Dan.............Fran

-Media-

Screens












Trailer
http://www.youtube.com/watch?v=K6yX3wg_6eU

Demo
Here you can download a small demostration of the game.
Link
** Link updated with a fix for an error that make the demo unplayable (this error isn't in the game). Thanks to pipersnogger for reporting this. But as far as i can see no other ppl downloaded this... :blank:

For more info about the game and about us visit our homepage. To buy the game click this Link

All feedback is welcome.
Thanks,
regards.
 
Okay this looks pretty cool
One thing you might want to work on next (if you are still working on it) is for people just to play it like a flash game rather than having to install it (esp for a demo)! You'd get way more hits imo mainly because people dont like installing stuff from random people. (Oh i just read it was commercial nevermind lol x;)

I got these errors when booting the game and I couldnt play
___________________________________________
ERROR in
action number 1
of Step Event
for object Loading_Engine:

Error defining an external function.

___________________________________________
ERROR in
action number 1
of Step Event
for object Loading_Engine:

In script REAL_step:
Error in code at line 36:
if (ret=='1')
^
at position 19: Cannot compare arguments.

Anyways this game looks cool and polished. Good luck!
 
Hello and thank you very much for the feedback.
@pipesnogger - We (my team) thought about making it as you say but ended up thinking that would be such a pain to get all the resources used in the game compiled in a flash game :/ About the error you got is because of uac in windows vista/7. You installed the demo in your program files directory and then the system doesn't let it to decompile de resources to be able to play. As i said this is normally caused by SO admin rights or maybe an antivirus trying to block the files to be "created" on program files. You have to option to solve the SO rights: you can give the Demo.exe admin rights by right clicking on it and setting that on properties or you can install it in another location (a public one like your documents). Thanks and let me know if you still have problems.

@oki32 - i can only see your post when i press on reply button but i didn't understand what you mean by this:
DYFSOFT, can you make musics for this game?
If you mean by that if this game has its own music yeah it has an-all-original soundtrack.
 
oki32":2eqpu3iz said:
If you mean by that if this game has its own music yeah it has an-all-original soundtrack.
Where can I get its original soundtrack?

Erhm :huh: The ost is within the game. No OST-disc release has been planned atm. But there is a special "best music selection" disc within the special edition of the game. Once again is not released yet because we got some problem with the distributor.
That's the only way to get a selection of tracks in mp3 format. You like the ost of the game? ^^
 

oki32

Member

Erhm :huh: The ost is within the game. No OST-disc release has been planned atm. But there is a special "best music selection" disc within the special edition of the game. Once again is not released yet because we got some problem with the distributor.
That's the only way to get a selection of tracks in mp3 format. You like the ost of the game? ^^

Yeah.
 
ERROR in
action number 4
of Alarm Event for alarm 0
for object oTutorial:

Creating instance for non-existing object: 0

Okay I definitely tried it out again. I got past the splash screen and the tutorial when i got this error (im prob being a dumbass x;)
Ran as an admin and tried moving it to public place

Still a few things.

With the splash screens you should make it so they dont go as long. One thing I like about 2D space shooter is how arcade-y it feels. Things should be quicker when it comes to skipping screens and people who just wanna get up and shoot some things probably dont want to wait a minute in splash screen times. I still havent really played it though this might not even be relevant sorry if it isn't. It could also be because of loading idk. x;
Everything looks pretty professional for sure.
And the music is nice.

One last thing (and this is a pet peeve of mine and its so minute that you dont need to change it) but you should have space as the main button for selecting things and skipping tuts mainly because it makes no sense to have two buttons do pretty much the exact same function just at different times. But like i said pretty minor.

This looks like a really cool game! The two things i said above were really minor overall this game looks swell. I definitely still really want to try it x;
 
pipesnogger":xgteugtg said:
ERROR in
action number 4
of Alarm Event for alarm 0
for object oTutorial:

Creating instance for non-existing object: 0

Okay I definitely tried it out again. I got past the splash screen and the tutorial when i got this error (im prob being a dumbass x;)
Ran as an admin and tried moving it to public place

Still a few things.

With the splash screens you should make it so they dont go as long. One thing I like about 2D space shooter is how arcade-y it feels. Things should be quicker when it comes to skipping screens and people who just wanna get up and shoot some things probably dont want to wait a minute in splash screen times. I still havent really played it though this might not even be relevant sorry if it isn't. It could also be because of loading idk. x;
Everything looks pretty professional for sure.
And the music is nice.

One last thing (and this is a pet peeve of mine and its so minute that you dont need to change it) but you should have space as the main button for selecting things and skipping tuts mainly because it makes no sense to have two buttons do pretty much the exact same function just at different times. But like i said pretty minor.

This looks like a really cool game! The two things i said above were really minor overall this game looks swell. I definitely still really want to try it x;

I feel really ashamed about this. We tried to look pro, we did our best to make so but we forgot about the demo. We didn't test the english version of the demo. I apologize :angel:
Ill take note of the recommendations as we're making free DLCs for the game we'll taking your advices thanks ;D (we messed up with the controls using enter & space in so similar way, this will be fixed for sure).
I think the demo it's fixed now, i updated the link so every1 can download it again (if they aren't afraid, i mean the demo is free xD). If you find it a pain just tell me and i'll send you a link to the patch only, so you just have to download the .exe of the demo updated (around 6mb) and replace it with your actual one.
Thanks and sorry for the troubles.
 
Well even if this game got a little bit ignored i'm here again to bring up some news. If the reason why you didn't buy this game was it's high-price now it's your chance as the price dropped to 2.60$ / 2€. It's our anniversary so we decided to make a cut-down in the price and made it the lowest as possible!
Buy it now and be ready for the upcoming DLC!
 
We couldn't let pass the anniversary without showing off some stuff about this 'Patch'(?) of AlbatrosStorm. Before saying anything here you have three screenshots:



What do you think? ... For the most clueless, here is some info on the changes, but I think are obvious:

Graphic change: One of the most criticized things, the use of different graphic styles in the map, has been fixed. Right?
Albatross on the bottom of the screen: One thing demanded by those who have played, now you will have more time to react to the obstacles.
New HUD: More in line with the new graphic style.
Radar: As if it was unhelpful, the new placement of the ship, we will add a small radar that displays some important elements information such as enemies.
2 Auto-Mejoras: Added a second slot of Auto-Mejora. We'll see its behavior in the future.
Skills: New capabilities for AlbatrosStorm. These capabilities will provide new aid, such as multiply your points by two.
Equipment: The equipment provides special weapons to our ship in exchange for fuel.
Points-Warning: Now you will see the points you're getting.
Ship Customization: Friends of tuning have reasons to celebrate, because AlbatrosStorm is now customizable. Color, appearance, skills and equipment will be the things to change in this new menu.
We are also trying to implement the use of joystick in the game itself, to avoid having to pull on Xpadder.
And this is just a small list compared to the total list of changes included in 'Code: R'

We hope you like these changes. To keep updated please visit our web
 

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