(I wasn't sure if I should have posted this in General support, RGSS support or maybe in script requests, I decided to put it here. Feel free to move or w/e the topic if you want)
Okey, I am currently using ccoa's EX-version of her custom battle system. I have thought about doing skill combos with common events and it works nicely on DBS.
I make variable that set's random number, conditional branch, if random number equal's X, actor will perform Force Action. That wasn't all, but you got the picture. The problem is, when doing this with ccoa's cbs, actor will return to his position after every time he performs a melee action. I am looking for piece of script or something, how I could modify that. I want actor to not return to his position (when using melee skills), instead staying next to enemy and performing attack / skill animation(s), until the common event / combo ends.
Well, is that possible? Or maybe it's possible to create plug-in script like that to help people that are looking for combo systems like that.
~ Thanks in advance ~
Okey, I am currently using ccoa's EX-version of her custom battle system. I have thought about doing skill combos with common events and it works nicely on DBS.
I make variable that set's random number, conditional branch, if random number equal's X, actor will perform Force Action. That wasn't all, but you got the picture. The problem is, when doing this with ccoa's cbs, actor will return to his position after every time he performs a melee action. I am looking for piece of script or something, how I could modify that. I want actor to not return to his position (when using melee skills), instead staying next to enemy and performing attack / skill animation(s), until the common event / combo ends.
Well, is that possible? Or maybe it's possible to create plug-in script like that to help people that are looking for combo systems like that.
~ Thanks in advance ~