boomdoggydawg
Member
Ok this is probably so simple that it will make some one else cry, but I'm experimenting with scripts and created a window with the picture of the guy Im talking to in it, which is called by an event (guy standing around) using window_base as super class, but I want to make it so that when I press b or nay other button the message will go away like all other default messages in the game do. I've tried "If Input.trigger(Input::B)" then New_Window.dispose which doesn't work (New_Window is hte name of the class), and just goes to the acutal items menu instead over lapping my message. Also when ever enter is pressed the message keeps overlapping itself. How do I fix these problems?