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Claw mini-game

I made this for an eventing contest who knows how long ago. It's a claw game like what you'd find in a store with all the prizes in it. You position the claw over the prize and the claw lowers and grabs it.
I used a lot of parallel processing events, mainly updating the prizes x&y positions. Some of the prizes move around the tables while the others sit still, so it takes some timing to get everything.
http://www.filefront.com/14461423/ClawGame.rar/ 
 
@coyotecraft - wow this is really neat! simple fun!
I can imagine many types of mini-games with this event setup ~

for example: instead of the little boy it's an alien inside the cock pit of the mothership,
and instead of the claw it's a UFO with a tractor beam abducting humans...

did you custom make the claw character? nicely done.
all event base means 100% compatibility ~ again great job!

~g/A\/\/\|E|F/A\(C|=
 
gameface101":i27vwyid said:
all event base means 100% compatibility
Just how did I miss that point in all those years of fighting against event-based systems... it's like a stone you can put in a car instead of an engine - sure it won't run as fast, or as reliable, and it'll only work downhill, but hey - it'll work with every car! :biggrin:
Thanks for the enlightment... I hope car manufacturers will benefit from this.

@coyote: While I didn't play it (I'm at work), I like what you did there... it reminds me a lot of the Zelda - Link's Awakening minigame in the starting village, which I'm pretty sure got you the idea. I liked the minigame back then, and I'm sure I'd like your approach if it feels 'good to operate'... and yeah, events is definately the way to go here, though I'm not sure you need all the PPs you mentioned... but that's for the people who can download it to decide :p

Glad to see some submitted minigames in here!
 

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