I've been looking through the list of submitted scripts, and I've been having trouble finding the system I'm looking for.
I'm trying to find a side view system for RMXP that's as close to the one found in RM2k3 that I can. I just want basic functionality with perhaps some light customization, but mostly I want it as close to that system as I can get.
Can anyone suggest a system similiar to it?
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Also, for the scripter at heart, I have a second question: Is it possible to create a small script that checks for a certain state before each action, and if the state is present, it calls a corresponing common event? I'm not familiar with Ruby, only versed with C++ and Java. I'm looking for something like this, but in Ruby syntax:
Suppose a character has a state that I will call "Focused."
The small script, probably placed inside the same class that activates the phase of combat just before the skill/attack is done, will have something along the lines of:
if (focused||other state||other state||other state|)
Call common event # xx
Just a little psuedocode there... or perhaps, to not have to use a single common event for every single state, maybe something where the state can be assigned a specific common event.
You guys are more skilled than I am, so I'll leave it at that.
Thanks in advance!
I'm trying to find a side view system for RMXP that's as close to the one found in RM2k3 that I can. I just want basic functionality with perhaps some light customization, but mostly I want it as close to that system as I can get.
Can anyone suggest a system similiar to it?
-------------------------
Also, for the scripter at heart, I have a second question: Is it possible to create a small script that checks for a certain state before each action, and if the state is present, it calls a corresponing common event? I'm not familiar with Ruby, only versed with C++ and Java. I'm looking for something like this, but in Ruby syntax:
Suppose a character has a state that I will call "Focused."
The small script, probably placed inside the same class that activates the phase of combat just before the skill/attack is done, will have something along the lines of:
if (focused||other state||other state||other state|)
Call common event # xx
Just a little psuedocode there... or perhaps, to not have to use a single common event for every single state, maybe something where the state can be assigned a specific common event.
You guys are more skilled than I am, so I'll leave it at that.
Thanks in advance!