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Choosing an ATB/CTB...

I've been looking through the list of submitted scripts, and I've been having trouble finding the system I'm looking for.

I'm trying to find a side view system for RMXP that's as close to the one found in RM2k3 that I can. I just want basic functionality with perhaps some light customization, but mostly I want it as close to that system as I can get.

Can anyone suggest a system similiar to it?
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Also, for the scripter at heart, I have a second question: Is it possible to create a small script that checks for a certain state before each action, and if the state is present, it calls a corresponing common event? I'm not familiar with Ruby, only versed with C++ and Java. I'm looking for something like this, but in Ruby syntax:

Suppose a character has a state that I will call "Focused."

The small script, probably placed inside the same class that activates the phase of combat just before the skill/attack is done, will have something along the lines of:

if (focused||other state||other state||other state|)
Call common event # xx

Just a little psuedocode there... or perhaps, to not have to use a single common event for every single state, maybe something where the state can be assigned a specific common event.

You guys are more skilled than I am, so I'll leave it at that.

Thanks in advance!
 
I've been maintaining the Animated Battlers system that turns a number of frontview systems into sideview systems. The basic demo probably could do the trick. Granted, there may be some other sideview system or sideview type you may wish to employ. Are your heroes going to look like 'charsets? Are the enemies going to look like the default 'RTP' single image/static ones? You want them to move about and bob? Please explain. That can help us narrow down your 'graphic' choice.

Now... Sideview system aside and other than the features of RMXP's default battlesystem, exactly WHAT additional features are you looking for? You want HP Bars? You want an AT bar? Special things like enemies attacking while you make your choice? Please be detailed.
 
Well, right now I'm using Trickster's CTB. I was looking heavily into the Animated Battlers script, and I do like that one. I'll probably end up using it.

I really like the battlers that green raven is doing for it as well, though I only got to see the ones in the demo be used. Do all the sprites run in and swing with a fist?

As for monsters, I'm looking for ones like RM2k3 which face to the right, but that's not a really big deal as they are easy to find.

Does green have all of the RTP chars done? I lost where the post for them was either way, so I don't know where to find the charsets he made.

Thanks again.
 
So... Nice choice. T's CTB is pretty good. I like his ATB as well. Yes guys... you heard right. ;) Though I may swing towards ParaDog's. Dunno.

Green Raven's not done working on battler-spriting the whole RTP package. That will take some time, though you now have a good number of battlers available. Up until 6 months ago, the number of sideview battlers was dismal. And as far as ...sprites run in and swing with a fist?, well the current battler spriters are using 'White Ties'-styled battlers as a template.

White Ties was one of the original Japanese games made with RMXP, and its battlers have been used as the models and templates for these.

Well, if the monsters are single-frame 'RTP' monsters, all you need to do is USE the RTP monsters and set the DEFAULT_ENEMY value to true. ;)

Remember. I have links to a number of submitted 'Battler' topics at the bottom of the first post in Anim-Bat. You should be able to find Green Raven's, Dollmage's, EmoMaster2002's, Lucksta's, Jacen Omas's, CoolMariner98's, Zulwarn's, Alistor's...

That's about it.
 

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