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Chocolate-Cow's Half Kaizers

Ok, the lower body looks a bit clumsy. Do you think a knight of armor can walk with that much weight on his feet? Reduce the boldness.

Shade a bit more..
 
~Atlaswing~;138121 said:
Ok, the lower body looks a bit clumsy. Do you think a knight of armor can walk with that much weight on his feet? Reduce the boldness.

Shade a bit more..

Can you be a little more descriptive please like which areas need more shading and which part of the lower body do you mean the shins or the knees? :)

Edit: Just wondering, for each item/clothing piece whats the minimum shades of a color you would need for the best detail. Eg. Brunette hair would have 8 different shades of brown.
 
When you look at the armor of the legs, it looks like it isnt separated...

On the armor, i suggest using 4-5 shades including the outline to show more detail...
 
Oh I think I know what your talking about. I Updated it so that there is a little design on it now and I've chosen different colors for the Black Knight. That part you thought was on his legs is really a part of his belt.

Edit: Anymore C&C, please :)
 
Berserker;138573 said:
the white pixels between his body and arms should be red from the cape. nice design though :D.

Also increase the contrast.

Haha yeah can't believe I forgot that. I'll be sure to fix it and add more contrast when I have time.

ScriptKitty;138643 said:
Looks like the helmet should cast more of a shadow on his forehead than it does. ^^

Thanks for noticing that too, I was taking a look at it for a while to see what was wrong and counld't notice it. Thank you, ill also fix that.

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I'll probably be releasing another design when I have time maybe in a day or two, but for now ill fix this guy. Thank you all for the critiques

~Cow

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Edit: Updated Black Knight, how does he look now?
 
Good, very good (I'm sure someone will contradict me, however). It wouldn't work with the RTP, because it is is outlined black and HK's won't fit. Though if you come up with a decent tileset, let me know.
 

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