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Chasing Twilight|Demo v1.0|Project on hold. Files have been deleted T.T

Mirku

Sponsor

http://i8.tinypic.com/8eliqgo.png[/img]By Mirku A. Valkory



http://i13.tinypic.com/72a4b52.png[/img]

The world of Terra Libramen, were the humanoid races are almost victorious over the evil monsters, is facing a new threat. A creature calling itself Crepusculum has appeared, it's using the forbidden power of Twilight, the combined element of Darkness and Light, to kill and revive it's victims as mindless crepundia. The races of Eltharin, Khazalid, Terrigenus and Flamen have to overcome their differences and fight this new threat.

Some extra background:
Races:
http://www.megaupload.com/?d=QJLNTAL2
More to come.

http://i19.tinypic.com/6yntglh.png[/img]

The Protagonists
  • http://img210.imageshack.us/img210/7064/sethface1ik5.png[/img] http://img255.imageshack.us/img255/1180 ... glexh3.png[/img] Seth D. Gillian
    A 27-year old Terrigenus mercenary who has shown great potential in the war against the monsters, the king hired him to fight and investigate Crepusculum. He has a personal grudge to settle with Crepusculum as it killed his fiancee, Maria.(this happens somewhere in the beginning)
  • http://img231.imageshack.us/img231/1137/grimmface1ik1.png[/img] http://img525.imageshack.us/img525/1495 ... gleit6.png[/img] Grimm Gurnisonn
    A 85-year old Khazalid runesmith who has sworn a sacred Khazalid oath to follow Seth in his adventures, he regrets swearing it everyday. Almost the only thing Seth and him have in common is the thirst for beer and gold. He's the sole survivor of his clan, the whitebeards.
  • http://img153.imageshack.us/img153/6820/freyaface1rr1.png[/img] http://img153.imageshack.us/img153/6641 ... glekx3.png[/img] Freya Springleave
    A 120-year old Wood Eltharin scout who has joined Seth in hope she can have revenge at Crepusculum for killing her newly born twin son and daughter. The trauma of this event has left her mental condition unstable.
  • More to come~

The Antagonists
  • http://img209.imageshack.us/img209/8546/crepuswm8.png[/img] http://img505.imageshack.us/img505/8410 ... glebk1.png[/img] Crepusculum
    A creature appearing as a young man dressed in black and white. He holds a haunted origin and a cursed contract which gave him the power over Twilight.
  • More to appear!~

Major Npc's
  • King Alexander VII
    The king of the western Terrigenus kingdom, Alexica. He has hired Seth to go, investigate and if possible, destroy Crepusculum.
  • Queen Isabella II
    The Queen of the eastern Terrigenus kingdom, Carlin. She has recognized Crepusculum as a thread and sends Carlin's most elite warriors, The Valkyries, to try and slay him.

http://i14.tinypic.com/8eibkag.png[/img]

  • Side-view battle CBS.
  • Runesmithing, the art of using runes to attack and enchant, evented by me and using Module Craft by Prexus.
  • Limit Break Attacks.
  • An interesting world, featuring interesting races and their habits.
  • An antagonist with an amazing background.
  • Alchemy
  • Lock Picking

http://i2.tinypic.com/8c162xe.png[/img]

Used scripts:
  • SDK 2.3 by the SDK team
  • MAC 2.1 by Trickster
  • Universal Message System v1.5.0 by Ccoa
  • CBS, copyright by http://rye.jp/
  • Grouping and Details by DerVVulfman
  • BattleStatus Modification by DerVVulfman Version 1.2
  • Limit Break (DVV's) by DerVVulfman version 2.3(complete with addons)
  • Module Craft by Prexus- Version 2.0
  • Eilei for the alchemy and lockpicking mini-games.
  • More may be added.

Graphics credit:
  • Alexia
  • Tan
  • Tarenob
  • Goazru's RTP faceset
  • CrimsonBlood

My team that supported this project
Bloodspawn who did the recolour of Tan's dwarf and created Grimm's charset.
A special thanks to WeaponOD for his large amount of help with creating Crepusculum's charset, creating banner, gameover, Title and userbar.

http://i7.tinypic.com/6l1jdrp.png[/img]

Megaupload:
http://www.megaupload.com/?d=I7F8JECB]http://www.megaupload.com/?d=I7F8JECB]http://www.megaupload.com/?d=I7F8JECB
 
This is probably the best thread I've seen from a new member. While the story is rather cliche, it holds a nice idea. I'll check back for more info.

Good luck,
Mundane
 
Uh, it's okay. How far into the development project are you? It seems like you're fairly early.

While the story is fairly standard, the characters seem quite different from the norm.

Let me take a stab in the dark here, about the races; The Terrigenus are most like humans, correct? Khazalid are the shortest race, and they are good with crafting, right? Finally, the Eltharin are primarily forest-dwellers, they live long lives, and are very beautiful, am I right? Please, tell me if I'm right.

Nothing much else to say, here. I hope this'll turn out better than most, or at least just, 'turn out'. :D
 
ooooooh! I really like the way this sounds! Very basic, but yet compelling and unique. You've kept it simple and as a result forged a very nice sounding story. I will definitely keep my eye on this.
 

Mirku

Sponsor

Added demo, showing off a small dungeon.
It's missing an intro scene though.
It's not a very talky talky character development demo, but that will come later. This is more to show off the current life style of Grimm and Seth before Crepusculum comes into place.
Please post bugs and grammar mistakes so I can correct them.
 

Mirku

Sponsor

Can anyone play my demo and give me some feedback?
I don't think this is the worst game/thread ever but why do people seem to ignore it..
 

Sles

Member

Mirku;331562":9fccwpdf said:
Can anyone play my demo and give me some feedback?
I don't think this is the worst game/thread ever but why do people seem to ignore it..

Simply, because it isn't the worst topic ever. Ir this topic was horrible, there would be many people stating just how bad it is. Another way this topic will get hundreds of post is if you are ccoa, or someone who is really respected and well known. You aren't really known, and therefore not really respected all too much. Therefore, you are going to have to just push through the lack of popularity and produce a quality game. Once you do that, people will start to respect you. Then, more and more feedback will come. I'll play the demo, though.

EDIT: I played a bit of it. The battles seem to be a bit too hard. But, that sprite I edited is a complete bad-a**. :)
 

Mirku

Sponsor

Yes, but the battles give more exp. If you level to 4 or 5 before the boss at the end, you should be able to defeat her. Also the last save points also heals you for 100 crowns, use this to level safely.

Good news, the thread has been renewed with the help of WeaponOD.
It looks pwetty, no?  :P

Note: I have exams so I won't have as much time to spend on the project then usual, but next next wednesday is the last exam and then I'm free for two weeks and working like a monkey on sugar!
 

Cygnea

Sponsor

Original: "What a beautifull view..."
Should be: "What a beautiful view..."

Original: "Stop standing around Seth! We need to get rid of that harpy in the mine. If we don't hurry they'll offer the job to someone else!"
The second sentence stands to me. Both of them already know why they're here, so would Grimm really say it like that? It sounds more like you're trying to let the player know why they're then have it flow naturally.
Suggestion: "Stop standing around, Seth! That harpy isn't going to kill herself, and if we're not quick they'll send someone else."

Original: "I'm coming Grimm, we could use some money after your little 'incident' in the bar. So how much are we getting from this?"
There's no need for quotes around the word incident and you could work it in smoother.
Suggestion: "I'm coming, Grimm. How much are we getting, anyway? Though, after that mess in the bar, anything would be nice."

Original: "350 crowns. It was 600 but they included the bill of 'that incident'."
Should be: "Three hundred fifty crowns. It was six hundred but they included the bill."
This seems very odd to me. Why would they tack the bill onto the reward money instead of just making him pay out of his pocket? This is doubly odd when you consider that they might fail their mission or die during it, and that Grimm says if they're not fast enough they'll simply send another team. Any of these means that the people offering the reward won't get paid.

Original: "By the Gods Grimm! It's 2 crowns a pint! How can you handle that amount of alcohol!"
I'm surprised by this, too. How in the world is this guy alive, much less walking around as if nothing happened? I suggest lowering the amount into the realm of believability.
Should be: "By the gods, Grimm! It's two crowns a pint! How can you handle that amount of alcohol?"

Original: "A lot of training my friend and you may achieve that level some day, but for now..let's go slay that harpy!"
Suggestion: "A lot of training, my friend. One day, you too may reach that level but for now let's get to the job."

Original: "...The harpy has nested at the very top, her presence is attracting other monsters."
Suggestion: "...The harpy has nested at the very top, and her presence is attracting other monsters."
How's that work, by the way?

Original: "By the way, if you want to rest, just talk to me. I'll keep an eye open while you rest."
The use of the word rest in the second sentence stands out too much.
Suggestion: "By the way, if you want to rest, just talk to me and I'll keep an eye open for you."

Original: "This lock looks troublesome..but I'll have to try and open it."
Suggestion: "This lock looks troublesome, but I'll have to try and open it."

Original: "Harpy! We've come to slay you as stated in our contract with the mayor of Little Wodston."
Why would he tell the harpy this?

Original: "...try bird wench."
Should be: "...try, bird wench."

Mapping errors: You're able to climb all the rope ladders on the wall and wander the upper part of the map. Not a big deal but something you might want to make note of. Also, your cliffs are very straight and your grass is cut off in certain area.

The battles weren't very hard and the boss wasn't so bad. After dying once or twice, I simply camped out near the healing save point and leveled up a few times. I felt a bit cheated, though, when I beat her and the game immediately ended.

All in all, it wasn't a bad demo but there was nothing that stood out. You said it was to show off the character's life style but all I got from it was that they took jobs for money. They didn't talk enough to show their personalities or even comment on what they thought about the assignment. Considering how bare and straightforward the mine was, I think it would be been a good idea to include something besides the lockpick puzzles in order to make sure the player stayed interested. Maybe a conversation about the thief? He seemed like an event that never went anywhere.
 

Mirku

Sponsor

Thank you for those pointers Cygnea.
I was telling myself to sit down and clean up the grammar so it looked more natural but my connection went down soon after that. I'll fix the things you said and work on better maps.
I will add a little more conversation when the update arrives, the new update will include up as far as meeting Crepusculum and Seth's fiancee's being murdered.

I'm going to increase the price for healing up to 200 crowns.
 

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