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Charset Battlers Request

Script Title: Charset Battlers
RMXP

Detailed Description:
What im looking for is a scrip that allows me to specify a charset as a actor/enemy battler like so.
EnemyBattlers = {
id => [charset name/id, direction 1-4, frequency]
}

ActorBattlers = {
id => [charset name/id, direction 1-4, frequency]
}
So the charset name or id then the charset direction [up, down, left, right] then how often it animates like an event charset with stop animation checked.

Screen shots:
None
 
You need to wait three days for a bump. This is not a script problem you just need to put the set into the relevant sections of the material base and choose them for the graphics for actors/battlers.
 

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